# Generated automatically from Makefile.in by configure. # Makefile.in generated automatically by automake 1.4 from Makefile.am # Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id: Makefile.am,v 1.82 2001/02/06 00:23:31 taniwha Exp $ # SHELL = /bin/sh srcdir = . top_srcdir = .. prefix = /usr/local exec_prefix = ${prefix} bindir = ${exec_prefix}/bin sbindir = ${exec_prefix}/sbin libexecdir = ${exec_prefix}/libexec datadir = ${prefix}/share sysconfdir = ${prefix}/etc sharedstatedir = ${prefix}/com localstatedir = ${prefix}/var libdir = ${exec_prefix}/lib infodir = ${prefix}/info mandir = ${prefix}/man includedir = ${prefix}/include oldincludedir = /usr/include DESTDIR = pkgdatadir = $(datadir)/quakeforge pkglibdir = $(libdir)/quakeforge pkgincludedir = $(includedir)/quakeforge top_builddir = .. ACLOCAL = aclocal AUTOCONF = autoconf AUTOMAKE = automake AUTOHEADER = autoheader INSTALL = /usr/bin/install -c INSTALL_PROGRAM = ${INSTALL} $(AM_INSTALL_PROGRAM_FLAGS) INSTALL_DATA = ${INSTALL} -m 644 INSTALL_SCRIPT = ${INSTALL_PROGRAM} transform = s,x,x, NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_alias = i686-pc-linux-gnu build_triplet = i686-pc-linux-gnu host_alias = i686-pc-linux-gnu host_triplet = i686-pc-linux-gnu target_alias = i686-pc-linux-gnu target_triplet = i686-pc-linux-gnu CC = gcc CD_CFLAGS = CD_LIBS = CPP = gcc -E DGA_LIBS = -lXxf86dga DL_LIBS = -ldl EXEEXT = GGI_CFLAGS = GGI_LIBS = GLIDE_CFLAGS = -I/usr/include/glide -I/usr/local/include/glide GLIDE_LIBS = GLX_CFLAGS = GLX_LIBS = -lGL HAVE_FBDEV = yes HAVE_GGI = no HAVE_MGL = no HAVE_SDL = yes HAVE_SGL = yes HAVE_SVGA = yes ISODATE = 2001-04-08 JOY_CFLAGS = JOY_LIBS = LEX = flex LEXLIB = -lfl LN_S = ln -s MAKEINFO = makeinfo MGL_CFLAGS = MGL_LIBS = NET_LIBS = OBJEXT = o PACKAGE = quakeforge PROGRAM = QuakeForge QSG_VERSION = 2.0 QW_VERSION = 2.40 RANLIB = ranlib SDL_CFLAGS = -I/usr/local/include -I/usr/local/include/SDL -D_REENTRANT SDL_CONFIG = /usr/local/bin/sdl-config SDL_LIBS = -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -lpthread SOUND_CFLAGS = SOUND_LIBS = SVGA_CFLAGS = SVGA_LIBS = -lvga TARGETS = qf-server$(EXEEXT) qf-client-3dfx$(EXEEXT) qf-client-fbdev$(EXEEXT) qf-client-glx$(EXEEXT) qf-client-sdl$(EXEEXT) qf-client-sgl$(EXEEXT) qf-client-svga$(EXEEXT) qf-client-x11$(EXEEXT) TDFXGL_CFLAGS = -I/usr/include/glide -I/usr/local/include/glide TDFXGL_LIBS = -lGL VERSION = 0.3.0 VIDMODE_LIBS = -lXxf86vm X_SHM_LIB = -lXext YACC = bison -y Z_LIBS = -lz AUTOMAKE_OPTIONS = foreign # # Stuff that is common to both client and server # INCLUDES = -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS) bin_PROGRAMS = qf-server$(EXEEXT) qf-client-3dfx$(EXEEXT) qf-client-fbdev$(EXEEXT) qf-client-glx$(EXEEXT) qf-client-sdl$(EXEEXT) qf-client-sgl$(EXEEXT) qf-client-svga$(EXEEXT) qf-client-x11$(EXEEXT) EXTRA_PROGRAMS = qf-server qf-client-3dfx qf-client-fbdev qf-client-ggi qf-client-glx qf-client-mgl qf-client-sdl qf-client-sgl qf-client-svga qf-client-wgl qf-client-x11 noinst_LIBRARIES = libqfcd.a libqfjs.a libqfnet.a libqfsnd.a libqfsys_cl.a libqfsys_sv.a #packetlogger = net_packetlog.c math_ASM = math.S sys_x86.S common_SOURCES = buildnum.c checksum.c cmd.c com.c crc.c cvar.c hash.c info.c link.c mathlib.c mdfour.c model.c model_brush.c msg.c pmove.c pmovetst.c qargs.c qendian.c quakefs.c quakeio.c sizebuf.c va.c zone.c $(math_ASM) $(packetlogger) #libqfnet_a_SOURCES = net_chan.c net_com.c net_udp6.c libqfnet_a_SOURCES = net_chan.c net_com.c net_udp.c EXTRA_libqfnet_a_SOURCES = net_chan.c net_com.c net_udp.c net_udp6.c #libqfsys_sv_a_SOURCES = fnmatch.c dirent.c sv_sys_win.c sys_win.c libqfsys_sv_a_SOURCES = sv_sys_unix.c sys_unix.c EXTRA_libqfsys_sv_a_SOURCES = fnmatch.c dirent.c sv_sys_unix.c sv_sys_win.c sys_unix.c sys_win.c world_ASM = worlda.S server_SOURCES = pr_edict.c pr_exec.c pr_offs.c sv_ccmds.c sv_cvar.c sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c sv_user.c ver_check.c world.c $(world_ASM) qf_server_SOURCES = $(common_SOURCES) $(server_SOURCES) qf_server_LDADD = -L. -lqfnet -lqfsys_sv $(NET_LIBS) $(Z_LIBS) $(DL_LIBS) qf_server_DEPENDENCIES = libqfnet.a libqfsys_sv.a #libqfsys_cl_a_SOURCES = cl_sys_win.c fnmatch.c dirent.c sys_win.c libqfsys_cl_a_SOURCES = cl_sys_unix.c sys_unix.c EXTRA_libqfsys_cl_a_SOURCES = cl_sys_sdl.c cl_sys_unix.c cl_sys_win.c sys_win.c sys_unix.c fnmatch.c dirent.c #libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c #libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_6.c #libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_mme.c libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_oss.c #libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_sdl.c #libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_sgi.c #libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_sun.c #libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_win.c #libqfsnd_a_SOURCES = snd_null.c EXTRA_libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c snd_alsa_0_6.c snd_oss.c snd_sdl.c snd_sgi.c snd_sun.c snd_win.c snd_null.c libqfcd_a_SOURCES = cd_linux.c #libqfcd_a_SOURCES = cd_sdl.c #libqfcd_a_SOURCES = cd_sgi.c #libqfcd_a_SOURCES = cd_win.c #libqfcd_a_SOURCES = cd_null.c EXTRA_libqfcd_a_SOURCES = cd_dos.c cd_linux.c cd_sdl.c cd_sgi.c cd_win.c cd_null.c libqfjs_a_SOURCES = joy_linux.c #libqfjs_a_SOURCES = joy_win.c #libqfjs_a_SOURCES = joy_null.c libqfjs_a_CFLAGS = $(JOY_CFLAGS) EXTRA_libqfjs_a_SOURCES = joy_linux.c joy_win.c joy_null.c CLIENT_LIBS = -L. -lqfnet -lqfsys_cl -lqfsnd -lqfcd -lqfjs $(SOUND_LIBS) $(NET_LIBS) $(CD_LIBS) $(JOY_LIBS) $(Z_LIBS) client_ASM = snd_mixa.S cl_math.S client_SOURCES = cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c console.c keys.c locs.c menu.c model_alias.c model_sprite.c nonintel.c pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM) # # Software-rendering clients # # ... Common stuff # soft_ASM = d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S surf16.S surf8.S soft_SOURCES = d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_skin.c sw_view.c screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c sw_model_sprite.c # # ... Linux FBDev # YFLAGS = -d fbdev_SOURCES = fbset.c fbset_modes_y.y fbset_modes_l.l vid_fbdev.c in_fbdev.c YACCLEX_CLEANFILES = fbset_modes_y.c fbset_modes_y.h fbset_modes_y.tab.h fbset_modes_l.c EXTRA_qf_client_fbdev_SOURCES = fbset_modes_y.h qf_client_fbdev_SOURCES = $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(fbdev_SOURCES) qf_client_fbdev_LDADD = $(CLIENT_LIBS) qf_client_fbdev_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # ... GGI # ggi_SOURCES = vid_ggi.c in_ggi.c qf_client_ggi_SOURCES = $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(ggi_SOURCES) qf_client_ggi_LDADD = $(GGI_LIBS) $(CLIENT_LIBS) qf_client_ggi_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # ... SciTech MGL # mgl_SOURCES = vid_mgl.c in_win.c qf_client_mgl_SOURCES = $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(mgl_SOURCES) qf_client_mgl_LDADD = $(MGL_LIBS) $(CLIENT_LIBS) qf_client_mgl_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher # sdl_SOURCES = vid_sdl.c in_sdl.c qf_client_sdl_SOURCES = $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES) qf_client_sdl_LDADD = $(SDL_LIBS) $(CLIENT_LIBS) qf_client_sdl_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # ... Linux SVGAlib # svga_SOURCES = d_copy.S vid_svgalib.c in_svgalib.c qf_client_svga_SOURCES = $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(svga_SOURCES) qf_client_svga_LDADD = $(SVGA_LIBS) $(CLIENT_LIBS) qf_client_svga_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # ... X11 # x11_SOURCES = vid_x11.c in_x11.c context_x11.c dga_check.c qf_client_x11_SOURCES = $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(x11_SOURCES) qf_client_x11_LDADD = $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(CLIENT_LIBS) qf_client_x11_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # OpenGL-using clients # # ... Common stuff # ogl_SOURCES = fractalnoise.c gl_draw.c gl_dyn_fires.c gl_dyn_part.c gl_dyn_textures.c gl_mesh.c gl_ngraph.c r_efrag.c gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c gl_model_alias.c gl_model_brush.c gl_model_fullbright.c gl_model_sprite.c qfgl_ext.c # # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL # tdfx_SOURCES = vid_3dfxsvga.c vid_common_gl.c in_svgalib.c qf_client_3dfx_SOURCES = $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES) qf_client_3dfx_LDADD = $(TDFXGL_LIBS) $(SVGA_LIBS) $(CLIENT_LIBS) $(DL_LIBS) qf_client_3dfx_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # ... OpenGL in X Window # glx_SOURCES = vid_glx.c vid_common_gl.c in_x11.c context_x11.c dga_check.c qf_client_glx_SOURCES = $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(glx_SOURCES) qf_client_glx_LDADD = $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(CLIENT_LIBS) $(DL_LIBS) qf_client_glx_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode # sgl_SOURCES = vid_sgl.c vid_common_gl.c in_sdl.c qf_client_sgl_SOURCES = $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES) qf_client_sgl_LDADD = $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS) qf_client_sgl_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # SGI/Microsoft WGL (Windows OpenGL) # wgl_SOURCES = vid_wgl.c qf_client_wgl_SOURCES = $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES) qf_client_wgl_LDADD = $(CLIENT_LIBS) qf_client_wgl_DEPENDENCIES = libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a # # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' # EXTRA_DIST = makefile.win qf-server.mak qw_server.dsp qf-client-sdl.mak qf-client-win.mak qw_client.dsp qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = ../include/config.h CONFIG_CLEAN_FILES = LIBRARIES = $(noinst_LIBRARIES) DEFS = -DHAVE_CONFIG_H -I. -I$(srcdir) -I../include CPPFLAGS = LDFLAGS = LIBS = -lm X_CFLAGS = -I/usr/X11R6/include X_LIBS = -L/usr/X11R6/lib X_EXTRA_LIBS = X_PRE_LIBS = -lSM -lICE libqfcd_a_LIBADD = #libqfcd_a_OBJECTS = cd_sgi.$(OBJEXT) #libqfcd_a_OBJECTS = cd_win.$(OBJEXT) #libqfcd_a_OBJECTS = cd_sdl.$(OBJEXT) #libqfcd_a_OBJECTS = cd_null.$(OBJEXT) libqfcd_a_OBJECTS = cd_linux.$(OBJEXT) libqfjs_a_LIBADD = #libqfjs_a_OBJECTS = joy_null.$(OBJEXT) #libqfjs_a_OBJECTS = joy_win.$(OBJEXT) libqfjs_a_OBJECTS = joy_linux.$(OBJEXT) libqfnet_a_LIBADD = libqfnet_a_OBJECTS = net_chan.$(OBJEXT) \ net_com.$(OBJEXT) net_udp.$(OBJEXT) #libqfnet_a_OBJECTS = net_chan.$(OBJEXT) \ #net_com.$(OBJEXT) net_udp6.$(OBJEXT) libqfsnd_a_LIBADD = #libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ #snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) snd_sdl.$(OBJEXT) #libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ #snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) snd_mme.$(OBJEXT) #libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ #snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) snd_sgi.$(OBJEXT) #libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ #snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) \ #snd_alsa_0_5.$(OBJEXT) libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) snd_oss.$(OBJEXT) #libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ #snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) snd_sun.$(OBJEXT) #libqfsnd_a_OBJECTS = snd_null.$(OBJEXT) #libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ #snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) \ #snd_alsa_0_6.$(OBJEXT) #libqfsnd_a_OBJECTS = snd_dma.$(OBJEXT) \ #snd_mem.$(OBJEXT) snd_mix.$(OBJEXT) \ #snd_win.$(OBJEXT) libqfsys_cl_a_LIBADD = #libqfsys_cl_a_OBJECTS = cl_sys_win.$(OBJEXT) \ #fnmatch.$(OBJEXT) dirent.$(OBJEXT) \ #sys_win.$(OBJEXT) libqfsys_cl_a_OBJECTS = cl_sys_unix.$(OBJEXT) \ sys_unix.$(OBJEXT) libqfsys_sv_a_LIBADD = #libqfsys_sv_a_OBJECTS = fnmatch.$(OBJEXT) \ #dirent.$(OBJEXT) sv_sys_win.$(OBJEXT) \ #sys_win.$(OBJEXT) libqfsys_sv_a_OBJECTS = sv_sys_unix.$(OBJEXT) \ sys_unix.$(OBJEXT) AR = ar bin_PROGRAMS = qf-server$(EXEEXT) qf-client-3dfx$(EXEEXT) qf-client-fbdev$(EXEEXT) qf-client-glx$(EXEEXT) qf-client-sdl$(EXEEXT) qf-client-sgl$(EXEEXT) qf-client-svga$(EXEEXT) qf-client-x11$(EXEEXT) PROGRAMS = $(bin_PROGRAMS) ##qf_server_OBJECTS = buildnum.$(OBJEXT) \ ##checksum.$(OBJEXT) cmd.$(OBJEXT) \ ##com.$(OBJEXT) crc.$(OBJEXT) \ ##cvar.$(OBJEXT) hash.$(OBJEXT) \ ##info.$(OBJEXT) link.$(OBJEXT) \ ##mathlib.$(OBJEXT) mdfour.$(OBJEXT) \ ##model.$(OBJEXT) model_brush.$(OBJEXT) \ ##msg.$(OBJEXT) pmove.$(OBJEXT) \ ##pmovetst.$(OBJEXT) qargs.$(OBJEXT) \ ##qendian.$(OBJEXT) quakefs.$(OBJEXT) \ ##quakeio.$(OBJEXT) sizebuf.$(OBJEXT) \ ##va.$(OBJEXT) zone.$(OBJEXT) \ ##net_packetlog.$(OBJEXT) \ ##pr_edict.$(OBJEXT) pr_exec.$(OBJEXT) \ ##pr_offs.$(OBJEXT) sv_ccmds.$(OBJEXT) \ ##sv_cvar.$(OBJEXT) sv_ents.$(OBJEXT) \ ##sv_init.$(OBJEXT) sv_main.$(OBJEXT) \ ##sv_misc.$(OBJEXT) sv_model.$(OBJEXT) \ ##sv_move.$(OBJEXT) sv_nchan.$(OBJEXT) \ ##sv_phys.$(OBJEXT) sv_pr_cmds.$(OBJEXT) \ ##sv_progs.$(OBJEXT) sv_send.$(OBJEXT) \ ##sv_user.$(OBJEXT) ver_check.$(OBJEXT) \ ##world.$(OBJEXT) #qf_server_OBJECTS = buildnum.$(OBJEXT) \ #checksum.$(OBJEXT) cmd.$(OBJEXT) \ #com.$(OBJEXT) crc.$(OBJEXT) \ #cvar.$(OBJEXT) hash.$(OBJEXT) \ #info.$(OBJEXT) link.$(OBJEXT) \ #mathlib.$(OBJEXT) mdfour.$(OBJEXT) \ #model.$(OBJEXT) model_brush.$(OBJEXT) \ #msg.$(OBJEXT) pmove.$(OBJEXT) \ #pmovetst.$(OBJEXT) qargs.$(OBJEXT) \ #qendian.$(OBJEXT) quakefs.$(OBJEXT) \ #quakeio.$(OBJEXT) sizebuf.$(OBJEXT) \ #va.$(OBJEXT) zone.$(OBJEXT) \ #pr_edict.$(OBJEXT) pr_exec.$(OBJEXT) \ #pr_offs.$(OBJEXT) sv_ccmds.$(OBJEXT) \ #sv_cvar.$(OBJEXT) sv_ents.$(OBJEXT) \ #sv_init.$(OBJEXT) sv_main.$(OBJEXT) \ #sv_misc.$(OBJEXT) sv_model.$(OBJEXT) \ #sv_move.$(OBJEXT) sv_nchan.$(OBJEXT) \ #sv_phys.$(OBJEXT) sv_pr_cmds.$(OBJEXT) \ #sv_progs.$(OBJEXT) sv_send.$(OBJEXT) \ #sv_user.$(OBJEXT) ver_check.$(OBJEXT) \ #world.$(OBJEXT) qf_server_OBJECTS = buildnum.$(OBJEXT) \ checksum.$(OBJEXT) cmd.$(OBJEXT) \ com.$(OBJEXT) crc.$(OBJEXT) \ cvar.$(OBJEXT) hash.$(OBJEXT) \ info.$(OBJEXT) link.$(OBJEXT) \ mathlib.$(OBJEXT) mdfour.$(OBJEXT) \ model.$(OBJEXT) model_brush.$(OBJEXT) \ msg.$(OBJEXT) pmove.$(OBJEXT) \ pmovetst.$(OBJEXT) qargs.$(OBJEXT) \ qendian.$(OBJEXT) quakefs.$(OBJEXT) \ quakeio.$(OBJEXT) sizebuf.$(OBJEXT) \ va.$(OBJEXT) zone.$(OBJEXT) \ math.$(OBJEXT) sys_x86.$(OBJEXT) \ pr_edict.$(OBJEXT) pr_exec.$(OBJEXT) \ pr_offs.$(OBJEXT) sv_ccmds.$(OBJEXT) \ sv_cvar.$(OBJEXT) sv_ents.$(OBJEXT) \ sv_init.$(OBJEXT) sv_main.$(OBJEXT) \ sv_misc.$(OBJEXT) sv_model.$(OBJEXT) \ sv_move.$(OBJEXT) sv_nchan.$(OBJEXT) \ sv_phys.$(OBJEXT) sv_pr_cmds.$(OBJEXT) \ sv_progs.$(OBJEXT) sv_send.$(OBJEXT) \ sv_user.$(OBJEXT) ver_check.$(OBJEXT) \ world.$(OBJEXT) worlda.$(OBJEXT) #qf_server_OBJECTS = buildnum.$(OBJEXT) \ #checksum.$(OBJEXT) cmd.$(OBJEXT) \ #com.$(OBJEXT) crc.$(OBJEXT) \ #cvar.$(OBJEXT) hash.$(OBJEXT) \ #info.$(OBJEXT) link.$(OBJEXT) \ #mathlib.$(OBJEXT) mdfour.$(OBJEXT) \ #model.$(OBJEXT) model_brush.$(OBJEXT) \ #msg.$(OBJEXT) pmove.$(OBJEXT) \ #pmovetst.$(OBJEXT) qargs.$(OBJEXT) \ #qendian.$(OBJEXT) quakefs.$(OBJEXT) \ #quakeio.$(OBJEXT) sizebuf.$(OBJEXT) \ #va.$(OBJEXT) zone.$(OBJEXT) \ #math.$(OBJEXT) sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) \ #pr_edict.$(OBJEXT) pr_exec.$(OBJEXT) \ #pr_offs.$(OBJEXT) sv_ccmds.$(OBJEXT) \ #sv_cvar.$(OBJEXT) sv_ents.$(OBJEXT) \ #sv_init.$(OBJEXT) sv_main.$(OBJEXT) \ #sv_misc.$(OBJEXT) sv_model.$(OBJEXT) \ #sv_move.$(OBJEXT) sv_nchan.$(OBJEXT) \ #sv_phys.$(OBJEXT) sv_pr_cmds.$(OBJEXT) \ #sv_progs.$(OBJEXT) sv_send.$(OBJEXT) \ #sv_user.$(OBJEXT) ver_check.$(OBJEXT) \ #world.$(OBJEXT) worlda.$(OBJEXT) qf_server_LDFLAGS = ##qf_client_3dfx_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ ##gl_draw.$(OBJEXT) \ ##gl_dyn_fires.$(OBJEXT) \ ##gl_dyn_part.$(OBJEXT) \ ##gl_dyn_textures.$(OBJEXT) \ ##gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ ##r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ ##gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ ##gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ ##gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ ##gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ ##gl_warp.$(OBJEXT) \ ##gl_model_alias.$(OBJEXT) \ ##gl_model_brush.$(OBJEXT) \ ##gl_model_fullbright.$(OBJEXT) \ ##gl_model_sprite.$(OBJEXT) \ ##qfgl_ext.$(OBJEXT) \ ##vid_3dfxsvga.$(OBJEXT) \ ##vid_common_gl.$(OBJEXT) \ ##in_svgalib.$(OBJEXT) #qf_client_3dfx_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) \ #gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) \ #gl_view.$(OBJEXT) gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) \ #vid_3dfxsvga.$(OBJEXT) \ #vid_common_gl.$(OBJEXT) \ #in_svgalib.$(OBJEXT) qf_client_3dfx_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) \ fractalnoise.$(OBJEXT) \ gl_draw.$(OBJEXT) \ gl_dyn_fires.$(OBJEXT) \ gl_dyn_part.$(OBJEXT) \ gl_dyn_textures.$(OBJEXT) \ gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ gl_warp.$(OBJEXT) \ gl_model_alias.$(OBJEXT) \ gl_model_brush.$(OBJEXT) \ gl_model_fullbright.$(OBJEXT) \ gl_model_sprite.$(OBJEXT) \ qfgl_ext.$(OBJEXT) \ vid_3dfxsvga.$(OBJEXT) \ vid_common_gl.$(OBJEXT) \ in_svgalib.$(OBJEXT) #qf_client_3dfx_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ #gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) \ #vid_3dfxsvga.$(OBJEXT) \ #vid_common_gl.$(OBJEXT) \ #in_svgalib.$(OBJEXT) qf_client_3dfx_LDFLAGS = ##qf_client_fbdev_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) d_edge.$(OBJEXT) \ ##d_fill.$(OBJEXT) d_init.$(OBJEXT) \ ##d_modech.$(OBJEXT) d_part.$(OBJEXT) \ ##d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ ##d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ ##d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ ##d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ ##r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ ##r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ ##r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ ##r_light.$(OBJEXT) r_main.$(OBJEXT) \ ##r_misc.$(OBJEXT) r_part.$(OBJEXT) \ ##r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ ##r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ ##sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ ##screen.$(OBJEXT) \ ##sw_model_alias.$(OBJEXT) \ ##sw_model_brush.$(OBJEXT) \ ##sw_model_sprite.$(OBJEXT) \ ##fbset.$(OBJEXT) fbset_modes_y.$(OBJEXT) \ ##fbset_modes_l.$(OBJEXT) \ ##vid_fbdev.$(OBJEXT) in_fbdev.$(OBJEXT) #qf_client_fbdev_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) \ #sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #fbset.$(OBJEXT) \ #fbset_modes_y.$(OBJEXT) \ #fbset_modes_l.$(OBJEXT) \ #vid_fbdev.$(OBJEXT) in_fbdev.$(OBJEXT) qf_client_fbdev_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ d_fill.$(OBJEXT) d_init.$(OBJEXT) \ d_modech.$(OBJEXT) d_part.$(OBJEXT) \ d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ r_light.$(OBJEXT) r_main.$(OBJEXT) \ r_misc.$(OBJEXT) r_part.$(OBJEXT) \ r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ screen.$(OBJEXT) d_draw.$(OBJEXT) \ d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ surf8.$(OBJEXT) \ sw_model_alias.$(OBJEXT) \ sw_model_brush.$(OBJEXT) \ sw_model_sprite.$(OBJEXT) \ fbset.$(OBJEXT) fbset_modes_y.$(OBJEXT) \ fbset_modes_l.$(OBJEXT) \ vid_fbdev.$(OBJEXT) in_fbdev.$(OBJEXT) #qf_client_fbdev_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) d_draw.$(OBJEXT) \ #d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ #d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ #d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ #r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ #r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ #r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ #surf8.$(OBJEXT) sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #fbset.$(OBJEXT) fbset_modes_y.$(OBJEXT) \ #fbset_modes_l.$(OBJEXT) \ #vid_fbdev.$(OBJEXT) in_fbdev.$(OBJEXT) qf_client_fbdev_LDFLAGS = ##qf_client_ggi_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) d_edge.$(OBJEXT) \ ##d_fill.$(OBJEXT) d_init.$(OBJEXT) \ ##d_modech.$(OBJEXT) d_part.$(OBJEXT) \ ##d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ ##d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ ##d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ ##d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ ##r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ ##r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ ##r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ ##r_light.$(OBJEXT) r_main.$(OBJEXT) \ ##r_misc.$(OBJEXT) r_part.$(OBJEXT) \ ##r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ ##r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ ##sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ ##screen.$(OBJEXT) \ ##sw_model_alias.$(OBJEXT) \ ##sw_model_brush.$(OBJEXT) \ ##sw_model_sprite.$(OBJEXT) \ ##vid_ggi.$(OBJEXT) in_ggi.$(OBJEXT) #qf_client_ggi_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) \ #sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #vid_ggi.$(OBJEXT) in_ggi.$(OBJEXT) qf_client_ggi_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ d_fill.$(OBJEXT) d_init.$(OBJEXT) \ d_modech.$(OBJEXT) d_part.$(OBJEXT) \ d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ r_light.$(OBJEXT) r_main.$(OBJEXT) \ r_misc.$(OBJEXT) r_part.$(OBJEXT) \ r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ screen.$(OBJEXT) d_draw.$(OBJEXT) \ d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ surf8.$(OBJEXT) \ sw_model_alias.$(OBJEXT) \ sw_model_brush.$(OBJEXT) \ sw_model_sprite.$(OBJEXT) \ vid_ggi.$(OBJEXT) in_ggi.$(OBJEXT) #qf_client_ggi_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) d_draw.$(OBJEXT) \ #d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ #d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ #d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ #r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ #r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ #r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ #surf8.$(OBJEXT) sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #vid_ggi.$(OBJEXT) in_ggi.$(OBJEXT) qf_client_ggi_LDFLAGS = ##qf_client_glx_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ ##gl_draw.$(OBJEXT) \ ##gl_dyn_fires.$(OBJEXT) \ ##gl_dyn_part.$(OBJEXT) \ ##gl_dyn_textures.$(OBJEXT) \ ##gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ ##r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ ##gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ ##gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ ##gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ ##gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ ##gl_warp.$(OBJEXT) \ ##gl_model_alias.$(OBJEXT) \ ##gl_model_brush.$(OBJEXT) \ ##gl_model_fullbright.$(OBJEXT) \ ##gl_model_sprite.$(OBJEXT) \ ##qfgl_ext.$(OBJEXT) vid_glx.$(OBJEXT) \ ##vid_common_gl.$(OBJEXT) \ ##in_x11.$(OBJEXT) context_x11.$(OBJEXT) \ ##dga_check.$(OBJEXT) #qf_client_glx_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) \ #gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) \ #gl_view.$(OBJEXT) gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) vid_glx.$(OBJEXT) \ #vid_common_gl.$(OBJEXT) \ #in_x11.$(OBJEXT) context_x11.$(OBJEXT) \ #dga_check.$(OBJEXT) qf_client_glx_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) \ fractalnoise.$(OBJEXT) \ gl_draw.$(OBJEXT) \ gl_dyn_fires.$(OBJEXT) \ gl_dyn_part.$(OBJEXT) \ gl_dyn_textures.$(OBJEXT) \ gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ gl_warp.$(OBJEXT) \ gl_model_alias.$(OBJEXT) \ gl_model_brush.$(OBJEXT) \ gl_model_fullbright.$(OBJEXT) \ gl_model_sprite.$(OBJEXT) \ qfgl_ext.$(OBJEXT) vid_glx.$(OBJEXT) \ vid_common_gl.$(OBJEXT) \ in_x11.$(OBJEXT) context_x11.$(OBJEXT) \ dga_check.$(OBJEXT) #qf_client_glx_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ #gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) vid_glx.$(OBJEXT) \ #vid_common_gl.$(OBJEXT) in_x11.$(OBJEXT) \ #context_x11.$(OBJEXT) \ #dga_check.$(OBJEXT) qf_client_glx_LDFLAGS = ##qf_client_mgl_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) d_edge.$(OBJEXT) \ ##d_fill.$(OBJEXT) d_init.$(OBJEXT) \ ##d_modech.$(OBJEXT) d_part.$(OBJEXT) \ ##d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ ##d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ ##d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ ##d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ ##r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ ##r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ ##r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ ##r_light.$(OBJEXT) r_main.$(OBJEXT) \ ##r_misc.$(OBJEXT) r_part.$(OBJEXT) \ ##r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ ##r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ ##sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ ##screen.$(OBJEXT) \ ##sw_model_alias.$(OBJEXT) \ ##sw_model_brush.$(OBJEXT) \ ##sw_model_sprite.$(OBJEXT) \ ##vid_mgl.$(OBJEXT) in_win.$(OBJEXT) #qf_client_mgl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) \ #sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #vid_mgl.$(OBJEXT) in_win.$(OBJEXT) qf_client_mgl_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ d_fill.$(OBJEXT) d_init.$(OBJEXT) \ d_modech.$(OBJEXT) d_part.$(OBJEXT) \ d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ r_light.$(OBJEXT) r_main.$(OBJEXT) \ r_misc.$(OBJEXT) r_part.$(OBJEXT) \ r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ screen.$(OBJEXT) d_draw.$(OBJEXT) \ d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ surf8.$(OBJEXT) \ sw_model_alias.$(OBJEXT) \ sw_model_brush.$(OBJEXT) \ sw_model_sprite.$(OBJEXT) \ vid_mgl.$(OBJEXT) in_win.$(OBJEXT) #qf_client_mgl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) d_draw.$(OBJEXT) \ #d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ #d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ #d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ #r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ #r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ #r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ #surf8.$(OBJEXT) sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #vid_mgl.$(OBJEXT) in_win.$(OBJEXT) qf_client_mgl_LDFLAGS = ##qf_client_sdl_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) d_edge.$(OBJEXT) \ ##d_fill.$(OBJEXT) d_init.$(OBJEXT) \ ##d_modech.$(OBJEXT) d_part.$(OBJEXT) \ ##d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ ##d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ ##d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ ##d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ ##r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ ##r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ ##r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ ##r_light.$(OBJEXT) r_main.$(OBJEXT) \ ##r_misc.$(OBJEXT) r_part.$(OBJEXT) \ ##r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ ##r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ ##sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ ##screen.$(OBJEXT) \ ##sw_model_alias.$(OBJEXT) \ ##sw_model_brush.$(OBJEXT) \ ##sw_model_sprite.$(OBJEXT) \ ##vid_sdl.$(OBJEXT) in_sdl.$(OBJEXT) #qf_client_sdl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) \ #sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #vid_sdl.$(OBJEXT) in_sdl.$(OBJEXT) qf_client_sdl_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ d_fill.$(OBJEXT) d_init.$(OBJEXT) \ d_modech.$(OBJEXT) d_part.$(OBJEXT) \ d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ r_light.$(OBJEXT) r_main.$(OBJEXT) \ r_misc.$(OBJEXT) r_part.$(OBJEXT) \ r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ screen.$(OBJEXT) d_draw.$(OBJEXT) \ d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ surf8.$(OBJEXT) \ sw_model_alias.$(OBJEXT) \ sw_model_brush.$(OBJEXT) \ sw_model_sprite.$(OBJEXT) \ vid_sdl.$(OBJEXT) in_sdl.$(OBJEXT) #qf_client_sdl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) d_draw.$(OBJEXT) \ #d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ #d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ #d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ #r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ #r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ #r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ #surf8.$(OBJEXT) sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #vid_sdl.$(OBJEXT) in_sdl.$(OBJEXT) qf_client_sdl_LDFLAGS = ##qf_client_sgl_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ ##gl_draw.$(OBJEXT) \ ##gl_dyn_fires.$(OBJEXT) \ ##gl_dyn_part.$(OBJEXT) \ ##gl_dyn_textures.$(OBJEXT) \ ##gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ ##r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ ##gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ ##gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ ##gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ ##gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ ##gl_warp.$(OBJEXT) \ ##gl_model_alias.$(OBJEXT) \ ##gl_model_brush.$(OBJEXT) \ ##gl_model_fullbright.$(OBJEXT) \ ##gl_model_sprite.$(OBJEXT) \ ##qfgl_ext.$(OBJEXT) vid_sgl.$(OBJEXT) \ ##vid_common_gl.$(OBJEXT) \ ##in_sdl.$(OBJEXT) #qf_client_sgl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) \ #gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) \ #gl_view.$(OBJEXT) gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) vid_sgl.$(OBJEXT) \ #vid_common_gl.$(OBJEXT) \ #in_sdl.$(OBJEXT) qf_client_sgl_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) \ fractalnoise.$(OBJEXT) \ gl_draw.$(OBJEXT) \ gl_dyn_fires.$(OBJEXT) \ gl_dyn_part.$(OBJEXT) \ gl_dyn_textures.$(OBJEXT) \ gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ gl_warp.$(OBJEXT) \ gl_model_alias.$(OBJEXT) \ gl_model_brush.$(OBJEXT) \ gl_model_fullbright.$(OBJEXT) \ gl_model_sprite.$(OBJEXT) \ qfgl_ext.$(OBJEXT) vid_sgl.$(OBJEXT) \ vid_common_gl.$(OBJEXT) \ in_sdl.$(OBJEXT) #qf_client_sgl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ #gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) vid_sgl.$(OBJEXT) \ #vid_common_gl.$(OBJEXT) in_sdl.$(OBJEXT) qf_client_sgl_LDFLAGS = ##qf_client_svga_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) d_edge.$(OBJEXT) \ ##d_fill.$(OBJEXT) d_init.$(OBJEXT) \ ##d_modech.$(OBJEXT) d_part.$(OBJEXT) \ ##d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ ##d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ ##d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ ##d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ ##r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ ##r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ ##r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ ##r_light.$(OBJEXT) r_main.$(OBJEXT) \ ##r_misc.$(OBJEXT) r_part.$(OBJEXT) \ ##r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ ##r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ ##sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ ##screen.$(OBJEXT) \ ##sw_model_alias.$(OBJEXT) \ ##sw_model_brush.$(OBJEXT) \ ##sw_model_sprite.$(OBJEXT) \ ##d_copy.$(OBJEXT) vid_svgalib.$(OBJEXT) \ ##in_svgalib.$(OBJEXT) #qf_client_svga_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) \ #sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #d_copy.$(OBJEXT) vid_svgalib.$(OBJEXT) \ #in_svgalib.$(OBJEXT) qf_client_svga_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ d_fill.$(OBJEXT) d_init.$(OBJEXT) \ d_modech.$(OBJEXT) d_part.$(OBJEXT) \ d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ r_light.$(OBJEXT) r_main.$(OBJEXT) \ r_misc.$(OBJEXT) r_part.$(OBJEXT) \ r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ screen.$(OBJEXT) d_draw.$(OBJEXT) \ d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ surf8.$(OBJEXT) \ sw_model_alias.$(OBJEXT) \ sw_model_brush.$(OBJEXT) \ sw_model_sprite.$(OBJEXT) \ d_copy.$(OBJEXT) vid_svgalib.$(OBJEXT) \ in_svgalib.$(OBJEXT) #qf_client_svga_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) d_edge.$(OBJEXT) \ #d_fill.$(OBJEXT) d_init.$(OBJEXT) \ #d_modech.$(OBJEXT) d_part.$(OBJEXT) \ #d_polyse.$(OBJEXT) d_scan.$(OBJEXT) \ #d_sky.$(OBJEXT) d_sprite.$(OBJEXT) \ #d_surf.$(OBJEXT) d_vars.$(OBJEXT) \ #d_zpoint.$(OBJEXT) draw.$(OBJEXT) \ #r_aclip.$(OBJEXT) r_alias.$(OBJEXT) \ #r_bsp.$(OBJEXT) r_draw.$(OBJEXT) \ #r_edge.$(OBJEXT) r_efrag.$(OBJEXT) \ #r_light.$(OBJEXT) r_main.$(OBJEXT) \ #r_misc.$(OBJEXT) r_part.$(OBJEXT) \ #r_sky.$(OBJEXT) r_sprite.$(OBJEXT) \ #r_surf.$(OBJEXT) r_vars.$(OBJEXT) \ #sw_skin.$(OBJEXT) sw_view.$(OBJEXT) \ #screen.$(OBJEXT) d_draw.$(OBJEXT) \ #d_draw16.$(OBJEXT) d_parta.$(OBJEXT) \ #d_polysa.$(OBJEXT) d_scana.$(OBJEXT) \ #d_spr8.$(OBJEXT) d_varsa.$(OBJEXT) \ #r_aclipa.$(OBJEXT) r_aliasa.$(OBJEXT) \ #r_drawa.$(OBJEXT) r_edgea.$(OBJEXT) \ #r_varsa.$(OBJEXT) surf16.$(OBJEXT) \ #surf8.$(OBJEXT) sw_model_alias.$(OBJEXT) \ #sw_model_brush.$(OBJEXT) \ #sw_model_sprite.$(OBJEXT) \ #d_copy.$(OBJEXT) vid_svgalib.$(OBJEXT) \ #in_svgalib.$(OBJEXT) qf_client_svga_LDFLAGS = ##qf_client_wgl_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ ##gl_draw.$(OBJEXT) \ ##gl_dyn_fires.$(OBJEXT) \ ##gl_dyn_part.$(OBJEXT) \ ##gl_dyn_textures.$(OBJEXT) \ ##gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ ##r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ ##gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ ##gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ ##gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ ##gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ ##gl_warp.$(OBJEXT) \ ##gl_model_alias.$(OBJEXT) \ ##gl_model_brush.$(OBJEXT) \ ##gl_model_fullbright.$(OBJEXT) \ ##gl_model_sprite.$(OBJEXT) \ ##qfgl_ext.$(OBJEXT) vid_wgl.$(OBJEXT) #qf_client_wgl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) \ #gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) \ #gl_view.$(OBJEXT) gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) vid_wgl.$(OBJEXT) qf_client_wgl_OBJECTS = \ buildnum.$(OBJEXT) checksum.$(OBJEXT) \ cmd.$(OBJEXT) com.$(OBJEXT) \ crc.$(OBJEXT) cvar.$(OBJEXT) \ hash.$(OBJEXT) info.$(OBJEXT) \ link.$(OBJEXT) mathlib.$(OBJEXT) \ mdfour.$(OBJEXT) model.$(OBJEXT) \ model_brush.$(OBJEXT) msg.$(OBJEXT) \ pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ qargs.$(OBJEXT) qendian.$(OBJEXT) \ quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ sizebuf.$(OBJEXT) va.$(OBJEXT) \ zone.$(OBJEXT) math.$(OBJEXT) \ sys_x86.$(OBJEXT) cl_cam.$(OBJEXT) \ cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ cl_tent.$(OBJEXT) console.$(OBJEXT) \ keys.$(OBJEXT) locs.$(OBJEXT) \ menu.$(OBJEXT) model_alias.$(OBJEXT) \ model_sprite.$(OBJEXT) \ nonintel.$(OBJEXT) pcx.$(OBJEXT) \ r_view.$(OBJEXT) sbar.$(OBJEXT) \ skin.$(OBJEXT) teamplay.$(OBJEXT) \ tga.$(OBJEXT) wad.$(OBJEXT) \ vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ cl_math.$(OBJEXT) \ fractalnoise.$(OBJEXT) \ gl_draw.$(OBJEXT) \ gl_dyn_fires.$(OBJEXT) \ gl_dyn_part.$(OBJEXT) \ gl_dyn_textures.$(OBJEXT) \ gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ gl_warp.$(OBJEXT) \ gl_model_alias.$(OBJEXT) \ gl_model_brush.$(OBJEXT) \ gl_model_fullbright.$(OBJEXT) \ gl_model_sprite.$(OBJEXT) \ qfgl_ext.$(OBJEXT) vid_wgl.$(OBJEXT) #qf_client_wgl_OBJECTS = \ #buildnum.$(OBJEXT) checksum.$(OBJEXT) \ #cmd.$(OBJEXT) com.$(OBJEXT) \ #crc.$(OBJEXT) cvar.$(OBJEXT) \ #hash.$(OBJEXT) info.$(OBJEXT) \ #link.$(OBJEXT) mathlib.$(OBJEXT) \ #mdfour.$(OBJEXT) model.$(OBJEXT) \ #model_brush.$(OBJEXT) msg.$(OBJEXT) \ #pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ #qargs.$(OBJEXT) qendian.$(OBJEXT) \ #quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ #sizebuf.$(OBJEXT) va.$(OBJEXT) \ #zone.$(OBJEXT) math.$(OBJEXT) \ #sys_x86.$(OBJEXT) \ #net_packetlog.$(OBJEXT) cl_cam.$(OBJEXT) \ #cl_cmd.$(OBJEXT) cl_cvar.$(OBJEXT) \ #cl_demo.$(OBJEXT) cl_ents.$(OBJEXT) \ #cl_input.$(OBJEXT) cl_main.$(OBJEXT) \ #cl_misc.$(OBJEXT) cl_parse.$(OBJEXT) \ #cl_pred.$(OBJEXT) cl_slist.$(OBJEXT) \ #cl_tent.$(OBJEXT) console.$(OBJEXT) \ #keys.$(OBJEXT) locs.$(OBJEXT) \ #menu.$(OBJEXT) model_alias.$(OBJEXT) \ #model_sprite.$(OBJEXT) \ #nonintel.$(OBJEXT) pcx.$(OBJEXT) \ #r_view.$(OBJEXT) sbar.$(OBJEXT) \ #skin.$(OBJEXT) teamplay.$(OBJEXT) \ #tga.$(OBJEXT) wad.$(OBJEXT) \ #vid.$(OBJEXT) snd_mixa.$(OBJEXT) \ #cl_math.$(OBJEXT) fractalnoise.$(OBJEXT) \ #gl_draw.$(OBJEXT) gl_dyn_fires.$(OBJEXT) \ #gl_dyn_part.$(OBJEXT) \ #gl_dyn_textures.$(OBJEXT) \ #gl_mesh.$(OBJEXT) gl_ngraph.$(OBJEXT) \ #r_efrag.$(OBJEXT) gl_rlight.$(OBJEXT) \ #gl_rmain.$(OBJEXT) gl_rmisc.$(OBJEXT) \ #gl_rsurf.$(OBJEXT) gl_screen.$(OBJEXT) \ #gl_skin.$(OBJEXT) gl_sky.$(OBJEXT) \ #gl_sky_clip.$(OBJEXT) gl_view.$(OBJEXT) \ #gl_warp.$(OBJEXT) \ #gl_model_alias.$(OBJEXT) \ #gl_model_brush.$(OBJEXT) \ #gl_model_fullbright.$(OBJEXT) \ #gl_model_sprite.$(OBJEXT) \ #qfgl_ext.$(OBJEXT) vid_wgl.$(OBJEXT) qf_client_wgl_LDFLAGS = ##qf_client_x11_OBJECTS = \ ##buildnum.$(OBJEXT) checksum.$(OBJEXT) \ ##cmd.$(OBJEXT) com.$(OBJEXT) \ ##crc.$(OBJEXT) cvar.$(OBJEXT) \ ##hash.$(OBJEXT) info.$(OBJEXT) \ ##link.$(OBJEXT) mathlib.$(OBJEXT) \ ##mdfour.$(OBJEXT) model.$(OBJEXT) \ ##model_brush.$(OBJEXT) msg.$(OBJEXT) \ ##pmove.$(OBJEXT) pmovetst.$(OBJEXT) \ ##qargs.$(OBJEXT) qendian.$(OBJEXT) \ ##quakefs.$(OBJEXT) quakeio.$(OBJEXT) \ ##sizebuf.$(OBJEXT) va.$(OBJEXT) \ ##zone.$(OBJEXT) net_packetlog.$(OBJEXT) \ ##cl_cam.$(OBJEXT) cl_cmd.$(OBJEXT) \ ##cl_cvar.$(OBJEXT) cl_demo.$(OBJEXT) \ ##cl_ents.$(OBJEXT) cl_input.$(OBJEXT) \ ##cl_main.$(OBJEXT) cl_misc.$(OBJEXT) \ ##cl_parse.$(OBJEXT) cl_pred.$(OBJEXT) \ ##cl_slist.$(OBJEXT) cl_tent.$(OBJEXT) \ ##console.$(OBJEXT) keys.$(OBJEXT) \ ##locs.$(OBJEXT) menu.$(OBJEXT) \ ##model_alias.$(OBJEXT) \ ##model_sprite.$(OBJEXT) \ ##nonintel.$(OBJEXT) pcx.$(OBJEXT) \ ##r_view.$(OBJEXT) sbar.$(OBJEXT) \ ##skin.$(OBJEXT) teamplay.$(OBJEXT) \ ##tga.$(OBJEXT) wad.$(OBJEXT) \ ##vid.$(OBJEXT) d_edge.$(OBJEXT) \ ##d_fill.$(OBJEXT) d_init.$(OBJEXT) \ ##d_modech.$(OBJEXT) d_part.$(OBJEXT) \ ##d_polyse.$(OBJEXT) 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