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Re: [Bug-gnubg] Bug: segfaults during longer rollouts


From: Jim Segrave
Subject: Re: [Bug-gnubg] Bug: segfaults during longer rollouts
Date: Thu, 26 Jun 2003 22:25:19 +0200
User-agent: Mutt/1.2.5.1i

On Thu 26 Jun 2003 (15:45 +0200), Mueller, Achim wrote:
> Hi folks,
> 
> while doing longer rollouts gnubg segfaults when switching from one
> selected move to another.
> 
> OS: Linux (gentoo, RedHat, SuSE)
> gnubg-devel (0,.14)
> 
> I compiled gnubg with the option -g and started it out of the gdb doing
> another big rollout. (Un)fortunately it now works for 2 days without
> exiting.
> 
> Any idea t get output or more information?

Don't bother running it under gdb. If it segfaults, you should get a
core file in the directory you were in. Then change to the source
directory for gnubg and run gdb <path of gnubg> <path of core file> - 
for example:

/home/jes/gnubg% gdb /usr/local/bin/gnubg /home/jes/gnubg.core

If you can post the output from gdb's 'bt' command and a copy of the
game file being rolled out with an indication of the game and move
within the game where the crash occurred, then there is a start on
locating the problem.

If anyone can find a way to reproduce the problem, then finding and
fixing it is usually not too hard.

It's possible that it's a memory management problem, these can be very
nasty as freeing a block of memory and continuing to use it can
produce crashes at a point long after the incorrect free/use.

-- 
Jim Segrave           address@hidden





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