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From: | Daniel Frimerman |
Subject: | [Bug-gnubg] Multithreaded cube eval/play |
Date: | Sat, 2 Aug 2008 15:56:56 +0000 |
Is there an easy way to split the tasks involved for normal play move and cube evaluations? I'm finding the code difficult at the moment. BGBlitz uses all cores of the CPU and is significantly faster. If playing with computer on a grandmaster level, the time for dice and cube decisions combined takes a REALLLLY long time. Best Regards Dan Make a mini you on Windows Live Messenger! Try it Now! |
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