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[Bug-gnubg] problem with rollout progress bar


From: bob koca
Subject: [Bug-gnubg] problem with rollout progress bar
Date: Sun, 10 Aug 2008 09:36:13 -0400

   I did a rollout with the following results. During the rollout the progress bar stopped at 259/1296 games even though the
rollout contiinued. Note that that is when play 7 passed the threshold for further rollout although play 6 had done so earlier.
 
 
  The seed used was 1,000,000 and I set 3.01 as number of s.d. from best move to continue that play's rollout. I used var. reduction
and bearoff databases. The position i.d. is sGfwA0Bsm8EBMA:EQELAAAAAAAA  I used the top 7 moves from 2 ply as the ones to rollout.
 
Bob Koca

1. Rollout          24/22 24/18                  Eq.:  +0.673273

       0.737632 0.347286 0.005693 - 0.262368 0.049527 0.002328 CL  +0.776388 CF  +0.673273

      [0.001765 0.002911 0.000744 - 0.001765 0.001189 0.000266 CL   0.004688 CF   0.006516]

        Full cubeful rollout with var.redn.

        1296 games, Mersenne Twister dice gen. with seed 1000000 and quasi-random dice

        Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 games)

        Play: world class 2-ply cubeful prune [world class]

        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

        Skip pruning for 1-ply moves.

        Cube: 2-ply cubeful prune [world class]

    2. Rollout          24/18 13/11                  Eq.:  +0.672729 ( -0.000544)

       0.730087 0.370894 0.007214 - 0.269913 0.054244 0.002751 CL  +0.781288 CF  +0.672729

      [0.001804 0.002848 0.000564 - 0.001804 0.001203 0.000349 CL   0.004743 CF   0.007959]

        Full cubeful rollout with var.redn.

        1296 games, Mersenne Twister dice gen. with seed 1000000 and quasi-random dice

        Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 games)

        Play: world class 2-ply cubeful prune [world class]

        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

        Skip pruning for 1-ply moves.

        Cube: 2-ply cubeful prune [world class]

    3. Rollout          24/16                        Eq.:  +0.637158 ( -0.036115)

       0.724898 0.345898 0.007112 - 0.275102 0.054410 0.002218 CL  +0.746176 CF  +0.637158

      [0.002156 0.003799 0.001206 - 0.002156 0.001328 0.000445 CL   0.005420 CF   0.007697]

        Full cubeful rollout with var.redn.

        782 games, Mersenne Twister dice gen. with seed 1000000 and quasi-random dice

        Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 games)

        Play: world class 2-ply cubeful prune [world class]

        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

        Skip pruning for 1-ply moves.

        Cube: 2-ply cubeful prune [world class]

    4. Rollout          24/22 13/7                   Eq.:  +0.626596 ( -0.046677)

       0.703816 0.393605 0.009653 - 0.296184 0.059275 0.001794 CL  +0.749821 CF  +0.626596

      [0.003056 0.004141 0.001346 - 0.003056 0.002026 0.000771 CL   0.007720 CF   0.010359]

        Full cubeful rollout with var.redn.

        510 games, Mersenne Twister dice gen. with seed 1000000 and quasi-random dice

        Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 games)

        Play: world class 2-ply cubeful prune [world class]

        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

        Skip pruning for 1-ply moves.

        Cube: 2-ply cubeful prune [world class]

    5. Rollout          24/18 8/6                    Eq.:  +0.625736 ( -0.047537)

       0.706511 0.385493 0.006634 - 0.293489 0.058640 0.002413 CL  +0.744095 CF  +0.625736

      [0.003101 0.004941 0.001108 - 0.003101 0.001946 0.000470 CL   0.007564 CF   0.010575]

        Full cubeful rollout with var.redn.

        368 games, Mersenne Twister dice gen. with seed 1000000 and quasi-random dice

        Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 games)

        Play: world class 2-ply cubeful prune [world class]

        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

        Skip pruning for 1-ply moves.

        Cube: 2-ply cubeful prune [world class]

    6. Rollout          13/5                         Eq.:  +0.574379 ( -0.098894)

       0.681878 0.409542 0.007950 - 0.318122 0.063263 0.003545 CL  +0.714441 CF  +0.574379

      [0.005270 0.006938 0.001751 - 0.005270 0.003962 0.000575 CL   0.014302 CF   0.023474]

        Full cubeful rollout with var.redn.

        155 games, Mersenne Twister dice gen. with seed 1000000 and quasi-random dice

        Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 games)

        Play: world class 2-ply cubeful prune [world class]

        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

        Skip pruning for 1-ply moves.

        Cube: 2-ply cubeful prune [world class]

    7. Rollout          13/11 13/7                   Eq.:  +0.574058 ( -0.099215)

       0.675836 0.392014 0.012957 - 0.324164 0.075975 0.004749 CL  +0.675919 CF  +0.574058

      [0.004825 0.005455 0.002641 - 0.004825 0.002647 0.000829 CL   0.013536 CF   0.029345]

        Full cubeful rollout with var.redn.

        259 games, Mersenne Twister dice gen. with seed 1000000 and quasi-random dice

        Stop when best play is enough JSDs ahead: limit 3.01 (min. 144 games)

        Play: world class 2-ply cubeful prune [world class]

        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

        Skip pruning for 1-ply moves.

        Cube: 2-ply cubeful prune [world class]

 



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