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RE: Re : [Bug-gnubg] USE_SSE2
From: |
Ingo Macherius |
Subject: |
RE: Re : [Bug-gnubg] USE_SSE2 |
Date: |
Mon, 17 Aug 2009 20:42:23 +0200 |
> P.P.S.
>
> > http://www.gamedev.net/reference/articles/article1987.asp
> [...]
> > in the -masm=intel switch during compile."
> >
> > Is it realy necessary ?
>
> Look at the page date, this is 2003 information, i.e. written
> when SSE2 was rather new and GCC support for it lousy if
> existent at all. I do not think this is relevant anymore. We
> use intrinsics, not naked assembler like the page's example
> does. Intrinsics are a higher level of abstraction and
> shouldn't have these low end problems.
Guess I shot myself in the foot here, of course we use naked assembler for
the SSE detection code. Not without irony.
Ingo