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Re : Re : [Bug-gnubg] Odd/even effect: post I made on bgonline


From: Massimiliano Maini
Subject: Re : Re : [Bug-gnubg] Odd/even effect: post I made on bgonline
Date: Tue, 25 Aug 2009 11:33:34 +0000 (GMT)

>De : Joseph Heled <address@hidden>
>À : Massimiliano Maini <address@hidden>
>Cc : "address@hidden" <address@hidden>
>Envoyé le : Mardi, 25 Août 2009, 12h13mn 13s
>Objet : Re: Re : [Bug-gnubg] Odd/even effect: post I made on bgonline
>
>The
net was trained "to evaluate relative equities"  for moves by
>adding
pairs of positions for the different moves, but also on some
>absolute
positions to get the cube decisions right. 
>So, it may be that the accuracy is less in positions far from a
>possible cube - but it will surprise me.

What do you mean with "pairs of positions" ? The same board setup with 
player 1 / player 2 on roll ?

Have you got any other explanation for the behavior described here :

http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=46778

>Unless I am mistaken GNUbg still is the strongest 0ply player
around
>(at least it was so at the time),

I'm not sure anybody has done a 0ply comparison of the bots recently
mainly because nobody is using 0ply anymore, not even for rollouts.
But I won't be surprised if gnubg is still the strongest, actually I
do hope so.

However, the fact gnubg may misplay that badly the cube decisions as the
above may make users doubt about its real strength, e.g. would you trust
a cubeful rollout where the position above can be reached ?


MaX.









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