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From: | Nikos Papachristou |
Subject: | Re: current development |
Date: | Fri, 6 Dec 2019 12:56:34 +0200 |
The GNUBG has a python interface. This can be accessed programmatically. If Palamedes would do likewise, the two can be connected.-JosephOn Fri, 6 Dec 2019 at 22:17, Nikos Papachristou <address@hidden> wrote:That would be very interesting indeed!The ideal way for me would be the existence of a programmatical way (preferably in c/c++) to query GNUBG with a position and a dice roll (and maybe some other settings such as ply depth, cubeless/cubeful evals etc) and get a move output, A standalone library/executable that could do the same would also be of use.Last time I checked the GNUBG code (about 8 years ago), it was very difficult to extract such a function. Perhaps things has changed since then and I should give it another try.Another way would be for both programs to have some kind of communication protocol in place, but I fear this may be impractical for million of games.NikosOn Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <address@hidden> wrote:Hi Nikos,As far as I can see, there is no public repository of Palamedes code. What would it take to be able to play Palamedes vs. GNUBG programmatically?? that is, millions or games/matches.Don't you agree it will be very interesting to see what happens, and we can both learn from the results??Thanks, Joseph
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