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bug#43592: luit does not work
From: |
Maxim Cournoyer |
Subject: |
bug#43592: luit does not work |
Date: |
Mon, 11 Jul 2022 15:09:39 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.1 (gnu/linux) |
Hi,
luhux <luhux@outlook.com> writes:
> I use luit to convert the encoding of MUD games, but I failed
>
> It uses the wrong path to find the data
>
> dev@tencent ~$ luit -encoding gbk
> /gnu/store/a4knixgswikbb4r7cw9srh07w0f9n0jw-luit-1.1.1/share/X11/locale/locale.alias:
> No such file or directory
> Warning: couldn't find charset data for locale gbk; using ISO 8859-1.
'gbk' doesn't appear to be a known alias, at least for the locale.alias
file provided by our libx11 package.
I believe the missing locale.alias file has now been fixed with:
modified gnu/packages/xorg.scm
@@ -1548,8 +1548,14 @@ (define-public luit
;; should become obsolete with the next release.
(patches (search-patches "luit-posix.patch"))))
(build-system gnu-build-system)
+ (arguments
+ (list
+ #:configure-flags
+ #~(list (string-append "--with-localealiasfile="
+ (search-input-file
+ %build-inputs
"share/X11/locale/locale.alias")))))
(inputs
- (list libfontenc))
+ (list libfontenc libx11))
(native-inputs
(list pkg-config))
(home-page "https://www.x.org/wiki/")
Closing.
Thanks for the report!
Maxim
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