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Re: console plans
From: |
Anders Jackson |
Subject: |
Re: console plans |
Date: |
21 Feb 2002 01:54:30 +0100 |
User-agent: |
Gnus/5.0808 (Gnus v5.8.8) Emacs/21.1 |
nisse@lysator.liu.se (Niels Möller) writes:
[removed a good insight in unicode<->char-code translation]
>
> > But using X for telling how to get characters from keyboard scancodes
> > to Unicode is compatible with using Unicode internaly.
>
> Huh? I don't understand you. My point is that it is easier to convert
> X keysyms to the user's choice of local character set (be that latin1
> or utf8 or whatever) than to convert from unicode, because, as far as
> I'm aware, X keysums have a simple one to one mapping between
> characters and integers, without any of those equivalence rules which
> you have to understand and implement in order to deal with unicode
> properly.
> > Add composing later.
> Doing unicode sans composing characters may be a start, but it is
> *not* really "unicode".
>
> /Niels
But what I do suggest is to fix mapping later. Make it so that users
could change that them self. Have API's prepared for unicode to fix
mapping later is a better beginning than to dig into 8-bit LATIN-n
char code problems, and then try to fix it.
But then again. I'm not the one who does the work (for now at least).
/Jackson
- Re: console plans, (continued)
- Re: console plans, Niels Möller, 2002/02/14
- Re: console plans, Anders Jackson, 2002/02/16
- Re: console plans, Niels Möller, 2002/02/16
- Re: console plans,
Anders Jackson <=
- Re: console plans, Marcus Brinkmann, 2002/02/21
Re: console plans, Niels Möller, 2002/02/13
Re: console plans, Diego Roversi, 2002/02/15