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[Camino-devel] camino/src/client Game.h
From: |
Pascal Audoux |
Subject: |
[Camino-devel] camino/src/client Game.h |
Date: |
Tue, 04 Mar 2003 16:39:39 -0500 |
CVSROOT: /cvsroot/camino
Module name: camino
Changes by: Pascal Audoux <address@hidden> 03/03/04 16:39:39
Modified files:
src/client : Game.h
Log message:
add methods for recv
Patches:
Index: camino/src/client/Game.h
diff -u camino/src/client/Game.h:1.20 camino/src/client/Game.h:1.21
--- camino/src/client/Game.h:1.20 Sun Mar 2 16:34:12 2003
+++ camino/src/client/Game.h Tue Mar 4 16:39:39 2003
@@ -5,7 +5,7 @@
** Game.h
** Main widget of the game
**
-** Version : $Id: Game.h,v 1.20 2003/03/02 21:34:12 Audoux Exp $
+** Version : $Id: Game.h,v 1.21 2003/03/04 21:39:39 Audoux Exp $
** Author(s) : Philippe Fremy, Pascal Audoux
** Creation : 15/01/2003
** Copyright: Pascal Audoux, Philippe Fremy 2003
@@ -89,11 +89,38 @@
void slotDecode();
protected:
+
+ //virtual void recvPlayerInfo( QString /* playerName */ ) {}
virtual void recvMsg( QString source, QString msg );
+
+ //virtual void recvServerInformation( QString serverInfo );
+ //virtual void recvPlayerConnected();
+ //virtual void recvTeamIsBeingChosen();
+ //virtual void recvTeamsComposition();
+
virtual void recvTilesForYou( Tile::TileType tile );
virtual void recvActivePlayer( QString playerName );
- virtual void recvUpdateBoard( Tile * tile, bool removeIt );
+ //virtual void recvPlayerPlaysAMove( Tile * tile );
virtual void recvMoveRejected( Tile * tile );
+ virtual void recvUpdateBoard( Tile * tile, bool removeIt );
+
+ virtual void recvUndoRequest();
+ //virtual void recvUndoAccepted(); -- Do not implement on client --
+ //virtual void recvUndoRejected(); -- Do not implement on client --
+ //virtual void recvUndoUpdateBoard();
+
+ //virtual void recvEndOfGameRequest();
+ //virtual void recvEndOfGameAccepted();
+ //virtual void recvEndOfGameRejected();
+
+ //virtual void recvPleaseFinishTheBoard();
+ //virtual void recvFinishBoardMove();
+ //virtual void recvBoardsCompleted();
+
+ //virtual void recvWinnerInformation();
+ //virtual void recvAnotherGameRequest();
+ //virtual void recvAnotherGameAccept();
+
ActionList * _actions;
TilePresentation * _tilePresentation;
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