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[Chicken-hackers] Re: Ogre 3D engine


From: Brandon J. Van Every
Subject: [Chicken-hackers] Re: Ogre 3D engine
Date: Sun, 25 Feb 2007 22:34:49 -0800
User-agent: Thunderbird 1.5.0.9 (Windows/20061207)

Brandon J. Van Every wrote:

Efficient math operators would be useful to me. That's what I always wanted out of Chicken Scheme. Perhaps we could put Chicken through some kind of 3D number crunching demo. Of course, the question is whether Chicken can do a provably good job at it. If there are no performance advantages to Chicken, then people are just going to use Python, Ruby, or Lua. There are already Python and C# / .NET bindings for Ogre. Yet-another-scripting-language, by itself, is not a value add.

Maybe Continuations are a benefit somehow.

Being able to compile scripts into machine code might be useful for security and anti-piracy purposes. Most scripting languages and virtual machines are cake to reverse engineer from bytecode.

I have succeeded in getting MSVC set up with a sample application.
http://www.ogre3d.org/wiki/index.php/SettingUpAnApplication
Now there's lotsa API stuff to chug through. There are lotsa tutorials though.
http://www.ogre3d.org/wiki/index.php/Ogre_Tutorials


Cheers,
Brandon Van Every





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