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[cinvoke-dev] Is this project still alive?

From: Dwight Schauer
Subject: [cinvoke-dev] Is this project still alive?
Date: Wed, 5 Jan 2011 14:42:41 -0600

I'd like to get the latest svn checkout if someone can make it available.

There is quite a bit of work I need to do on cinvoke (adding win x64
native code support for one). I'd like to start out with the lastest,
especially if there are Lua fixes, but svn access is still down. There
is also more I'd like to add to the Lua binding, unsigned integer
types and a real 8 bit integer (one that is not marshalled as string
requring . Unsigned are need so that smaller than native int data
elements in a C data structure don't sign extend when accessed by Lua.

Because there is not an 8 bit integer type, 8 bit integers have to
accessed with string.byte.

Because there are no unsigned types, unsigned 16, (and 32 when Lua
integers are 64 bit) bit integers have to be mod'ed in order to get
rid of any sign extension bits.

I'd either like contribute to the existing problem (preferred) or
start my own branch on google code. If I don't hear back soon (this
week) I'll just need to use cinvoke-1.0.tgz and base my new project
off of that.

In addition to win x64 support, I need to make sure that mac os x
intel x86/x64 are both working correctly as well.


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