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Re: [Demexp-dev] Thoughts on voting machines
From: |
Brian Hurt |
Subject: |
Re: [Demexp-dev] Thoughts on voting machines |
Date: |
Mon, 20 Sep 2004 22:28:06 -0500 (CDT) |
On Mon, 20 Sep 2004, Félix wrote:
>
> Concerning trust in electronic voting, one should also consider that
> in the democratic experience project, we expect *a lot* of votes.
> The citizens are submitting the questions, the citizens are submitting
> candidate answers, and the citizens vote. Vote can range from general
> concepts (death penalty, age of majority...) down to smaller issues
> (which company is going to collect garbage in my village? Should we buld
> a highway between this city and that one?).
In the US we're not actually a true democracy, we're a republic. The
voters don't make the decisions, they choose the people to make the
decisions- what company hauls away the garbage, wether there is a highway
between this city and that city, wether we have the death penalty, the age
of majority, etc., are decided by the people we elect.
>
> It may be plausible that a single voting session is "attacked" when it
> is very important: if you elect the president of USA with a single
> electronic voting session, some poeple may want to invest a large
> amount of energy to try and tamper it, because there is so much at
> stake. If stakes are "distributed" because of so many issues that
> are subject to voting, it may be more difficult to tamper.
At least in the US, when and how we decide who's the President, including
such kludges as the electoral college, is determined by the Constitution.
You'd need a constitutional admendment to change it. You can do a google
search for the precise rules on getting an admendment through, but
basically it ain't going to happen.
That being said, the idea of a technological aide to decision making
processes within online communities strikes me as being a deeply
interesting project. Ignore electing presidents and school boards for a
minute. Consider a project like Linux, or Apache. Or Ocaml. Currently,
most online communities run along one of two lines: 1) total anarchy, or
2) friendly dictator. The classic dichotomy from Machiavelli- the true
Frankish state, and the Turkish state. A very few communities have gotten
beyond it.
But the community as a whole needs ways to make decisions. Do we include
this patch, or that patch? This package or that package? Do we do things
this way, or that way? Most online communities are the Turkish model-
they have one (or a small number) of non-elected dictators with final say
and absolute power- Linus Torvalds for Linux, for example. The Project
Dictator (or one of his trusted lietenants- how do you become a trusted
LT? The Dictator makes you one) makes all decisions. Is there a way to
make the decision making process more democratic?
This applies to online communities not centered around programming as
well. For example, many blogs have become de-facto online communities as
well. Two examples of this are DailyKos and the Free Republic. These
communities need to make decisions as well- is this person a troll and
should he be banned? Which candidates should we back and encourage our
members to contribute to? I'm a member of an online stock-club. We need
to make decisions as well- do we buy this stock? Sell that one? Switch
brokerages?
Even online communities that have more structured social systems than pure
anarchy and friendly dictators have at most an adhoc method of collecting
votes. They're generally "secure" in that it's not worth it to rig the
vote. But that doesn't mean the method really is secure, nor is it
optimal- primarily because it's not worth it for any *one* community to
put the time and effort in to develop a better system. Were a better
system already existing, that fit their needs, they'd probably be inclined
to adopt it.
This is an interesting and usefull project. In many ways, more
interesting and usefull than the voting machine project my earlier
comments were aimed at.
--
"Usenet is like a herd of performing elephants with diarrhea -- massive,
difficult to redirect, awe-inspiring, entertaining, and a source of
mind-boggling amounts of excrement when you least expect it."
- Gene Spafford
Brian
Re: [Demexp-dev] Thoughts on voting machines, Brian Hurt, 2004/09/19
- Re: [Demexp-dev] Thoughts on voting machines, skaller, 2004/09/20
- Re: [Demexp-dev] Thoughts on voting machines, Brian Hurt, 2004/09/20
- Re: [Demexp-dev] Thoughts on voting machines, skaller, 2004/09/20
- Re: [Demexp-dev] Thoughts on voting machines, Brian Hurt, 2004/09/20
- Re: [Demexp-dev] Thoughts on voting machines, Félix, 2004/09/20
- Re: [Demexp-dev] Thoughts on voting machines,
Brian Hurt <=
- Re: [Demexp-dev] Thoughts on voting machines, skaller, 2004/09/21
- [Demexp-dev] voting tools, skaller, 2004/09/21
- Re: [Demexp-dev] voting tools, David MENTRE, 2004/09/21
- Re: [Demexp-dev] voting tools, skaller, 2004/09/22
- Re: [Demexp-dev] voting tools, David MENTRE, 2004/09/22
- Re: [Demexp-dev] voting tools, David MENTRE, 2004/09/22
- Re: [Demexp-dev] voting tools, David MENTRE, 2004/09/22
- Re: [Demexp-dev] voting tools, skaller, 2004/09/22
- Re: [Demexp-dev] voting tools, David MENTRE, 2004/09/22
Re: [Demexp-dev] voting tools, David MENTRE, 2004/09/22