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Re: [Dr-theobold-discuss] Dr. Theobold Beta R1 Release Announcement


From: Christopher Howard
Subject: Re: [Dr-theobold-discuss] Dr. Theobold Beta R1 Release Announcement
Date: Fri, 18 Aug 2017 03:40:55 -0800

Thanks. Some of the code could be cleaned up some more, as I was
figured out better function forms /as/ I was in the process of writing
the game, but didn't get around to rewriting those first few hundred
lines. Perhaps I'll clean that up in a beta-r2 release, to avoid
bringing too much embarrassment to the PicoLisp community.

After figuring out natural code forms, about 95% of the work was
figuring out what content to put in, whereas a mere 5% was figuring out
how to code it, which seems to prove that PicoLisp was a great
programming tool for me. My only regret is that approach I took, for
encoding the game universe, required that the entire game code to be
reloaded each time a change was made, whereas ideally I should have
designed it so I could easily just reload the code for a single room
for a game. Actually, thinking about it in retrospect, I believe I
could do that using a utility wrapper function.

On Fri, 2017-08-18 at 10:18 +0200, Alexander Burger wrote:
> Hi Christopher,
> 
> On Sat, Aug 12, 2017 at 04:44:59PM -0800, Christopher Howard wrote:
> > Source code for the first beta release of Dr. Theobold has been
> > uploaded!:
> 
> Cool! I'm trying my luck now, without lurking in the source code too
> much. I
> have no experiences with adventure games yet, so let's see ;)
> 
> ♪♫ Alex
> 

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