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Re: [Dr-theobold-discuss] Dr-theobold-discuss Digest, Vol 3, Issue 3


From: AlaskaLinuxUser AKLU
Subject: Re: [Dr-theobold-discuss] Dr-theobold-discuss Digest, Vol 3, Issue 3
Date: Fri, 18 Aug 2017 13:26:18 -0800

So,
 Anybody figure out how to get into the submarine? I "unlocked" the hatch, but I can't get in it. Perhaps my fellow adventurers have figured that out.

So far so good. I have not run into any crashes or problems with the game yet. I did update the bug on the tracker to say it should be closed. Updating my picolisp version made the "dial" object work without crashing. Now I just have to figure out where to turn it to.....


On Fri, Aug 18, 2017 at 8:00 AM, <address@hidden> wrote:
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Today's Topics:

   1. Re: Dr. Theobold Beta R1 Release Announcement (Alexander Burger)
   2. Re: Dr. Theobold Beta R1 Release Announcement (Christopher Howard)


----------------------------------------------------------------------

Message: 1
Date: Fri, 18 Aug 2017 10:18:14 +0200
From: Alexander Burger <address@hidden>
To: Christopher Howard <address@hiddennet>
Cc: "Dr. Theobold Discuss Mailing List"
        <address@hiddenorg>
Subject: Re: [Dr-theobold-discuss] Dr. Theobold Beta R1 Release
        Announcement
Message-ID: <20170818081814.GA6246@localhost>
Content-Type: text/plain; charset=utf-8

Hi Christopher,

On Sat, Aug 12, 2017 at 04:44:59PM -0800, Christopher Howard wrote:
> Source code for the first beta release of Dr. Theobold has been
> uploaded!:

Cool! I'm trying my luck now, without lurking in the source code too much. I
have no experiences with adventure games yet, so let's see ;)

?? Alex



------------------------------

Message: 2
Date: Fri, 18 Aug 2017 03:40:55 -0800
From: Christopher Howard <address@hiddennet>
To: Alexander Burger <address@hidden>
Cc: "Dr. Theobold Discuss Mailing List"
        <address@hiddenorg>
Subject: Re: [Dr-theobold-discuss] Dr. Theobold Beta R1 Release
        Announcement
Message-ID: <1503056455.21632.3.camel@qlfiles.net>
Content-Type: text/plain; charset="utf-8"

Thanks. Some of the code could be cleaned up some more, as I was
figured out better function forms /as/ I was in the process of writing
the game, but didn't get around to rewriting those first few hundred
lines. Perhaps I'll clean that up in a beta-r2 release, to avoid
bringing too much embarrassment to the PicoLisp community.

After figuring out natural code forms, about 95% of the work was
figuring out what content to put in, whereas a mere 5% was figuring out
how to code it, which seems to prove that PicoLisp was a great
programming tool for me. My only regret is that approach I took, for
encoding the game universe, required that the entire game code to be
reloaded each time a change was made, whereas ideally I should have
designed it so I could easily just reload the code for a single room
for a game. Actually, thinking about it in retrospect, I believe I
could do that using a utility wrapper function.

On Fri, 2017-08-18 at 10:18 +0200, Alexander Burger wrote:
> Hi Christopher,
>
> On Sat, Aug 12, 2017 at 04:44:59PM -0800, Christopher Howard wrote:
> > Source code for the first beta release of Dr. Theobold has been
> > uploaded!:
>
> Cool! I'm trying my luck now, without lurking in the source code too
> much. I
> have no experiences with adventure games yet, so let's see ;)
>
> ?? Alex
>
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