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From: | GNU bug Tracking System |
Subject: | bug#46669: closed (Godot fails to start) |
Date: | Thu, 18 Mar 2021 14:13:02 +0000 |
Your message dated Thu, 18 Mar 2021 11:10:55 -0300 with message-id <874kh8r1qo.fsf@posteo.net> and subject line Godot fails to start has caused the debbugs.gnu.org bug report #46669, regarding Godot fails to start to be marked as done. (If you believe you have received this mail in error, please contact help-debbugs@gnu.org.) -- 46669: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=46669 GNU Bug Tracking System Contact help-debbugs@gnu.org with problems
--- Begin Message ---Subject: Godot fails to start Date: Sat, 20 Feb 2021 20:35:51 -0300 User-agent: mu4e 1.4.15; emacs 27.1 Godot fails to start with the following message: > Godot Engine v3.2.3.stable.custom_build - https://godotengine.org > Input method doesn't support any styles > free(): invalid pointer > Aborted I read it's a bug in libx11 version 1.6.10. It should be fixed by upgrading to 1.6.12: https://github.com/godotengine/godot/issues/40966
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--- Begin Message ---Subject: Godot fails to start Date: Thu, 18 Mar 2021 11:10:55 -0300 User-agent: mu4e 1.4.15; emacs 27.1 Hello, libx11 was grafted in 826428ab5bd347954ee6be70a6a6596000f8583 due to a CVE, and as a side effect Godot is now working fine. I will close this issue then. Thanks for the comments!
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