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Subject: |
[PATCH 0/3] Add OpenEXR version 3. |
Date: |
Sat, 23 Oct 2021 12:13:32 +0000 |
These patches add OpenEXR version 3.
There were structural changes in this version. Part of "ilmbase" (the library
for openexr 2) was split into the "imath" package (now in a separate
repository), and the other part was merged into openexr 3.
Patches #2 and #3 do not cause any change in derivation (no rebuild).
The description of the openexr packages was also changed to reflect both
versions.
Vinicius Monego (3):
gnu: Add imath.
gnu: Rename openexr to openexr-2.
gnu: Add OpenEXR 3.
gnu/packages/animation.scm | 2 +-
gnu/packages/gimp.scm | 4 +-
gnu/packages/graphics.scm | 80 ++++++++++++++++++++++++++-----
gnu/packages/gstreamer.scm | 2 +-
gnu/packages/image-processing.scm | 12 ++---
gnu/packages/image-viewers.scm | 2 +-
gnu/packages/image.scm | 6 +--
gnu/packages/kde-frameworks.scm | 2 +-
gnu/packages/kde.scm | 2 +-
gnu/packages/photo.scm | 6 +--
10 files changed, 87 insertions(+), 31 deletions(-)
base-commit: e1261ddd38cf02a0f046f3a5360502d659b4e7d4
--
2.30.2
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--- Begin Message ---
Subject: |
Re: [bug#51350] [PATCH 3/3] gnu: Add OpenEXR 3. |
Date: |
Sat, 23 Oct 2021 16:28:18 -0400 |
On Sat, Oct 23, 2021 at 12:18:01PM +0000, Vinicius Monego wrote:
> * gnu/packages/graphics.scm (openexr): New variable.
> (openexr-2)[home-page]: Use home-page from openexr.
> [synopsis]: Use synopsis from openexr.
> [description]: Use description from openexr.
> [license]: Use license from openexr.
Thanks! Pushed as c52ba63c673f90be1d3b52be0051961ed2a9181a
> + (snippet
> + '(begin
> + (with-directory-excursion "src/test"
> + (substitute* (append (find-files "." "tmpDir\\.h")
> + '("OpenEXRCoreTest/main.cpp"))
> + (("\"/var/tmp/\"")
> + "\"/tmp/\"")))
> + #t))))
I pushed this patch separately from the rest of the series because I was
going to ask you to revise it, changing this snippet to a build phase.
But then I realized that it was already like this in the OpenEXR 2
package so I went ahead and pushed.
I'll make that change myself shortly. Snippets should be reserved for
really critical problems like fixing bugs or removing nonfree
components.
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