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[Emacs-commit] emacs/lisp/play gamegrid.el


From: Richard M. Stallman
Subject: [Emacs-commit] emacs/lisp/play gamegrid.el
Date: Mon, 23 Sep 2002 12:03:05 -0400

CVSROOT:        /cvsroot/emacs
Module name:    emacs
Changes by:     Richard M. Stallman <address@hidden>    02/09/23 12:03:03

Modified files:
        lisp/play      : gamegrid.el 

Log message:
        (gamegrid-face): new variable to emulate a buffer-local default face.
        (gamegrid-xbm): new variable; XBM image as a replacement for
        `gamegrid-xpm' on Emacsen compiled without XPM-support.
        (gamegrid-colorize-glyph): Ported XEmacs-code for the generation
        of images to Emacs.
        (gamegrid-match-spec): Call `gamegrid-make-image-from-vector' to
        convert XEmacs-type image descriptors.
        (gamegrid-color-display-p): Removed. (Use `display-colors-p' instead.)
        (gamegrid-make-image-from-vector): New function. Convert XEmacs'
        image descriptors.
        (gamegrid-display-type): Use Emacs' standard `display-.*-p'
        functions to check for display capabilities. Fix the recognition
        of image-support in Emacs 21 by this way.
        (gamegrid-hide-cursor): Removed.
        (gamegrid-setup-default-font): Ported the code from XEmacs to
        Emacs: create a new face and assign the variable `gamegrid-face'
        to it. Make sure that the face is not higher than the smallest
        image used by the game.
        (gamegrid-initialize-display): Use `(setq cursor-type nil)'
        instead of `gamegrid-hide-cursor'.
        (gamegrid-set-face): If `gamegrid-display-mode' is 'glyph, put an
        image in the buffer, instead of applying a face.
        (gamegrid-init-buffer): If `gamegrid-display-mode' is 'glyph, put
        the face held by `gamegrid-face' in an overlay over the whole
        buffer to emulate a buffer-local default-face.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/emacs/emacs/lisp/play/gamegrid.el.diff?tr1=1.12&tr2=1.13&r1=text&r2=text





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