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Re: address@hidden: Re: Redraw problem with overlapping frames]
From: |
David Kastrup |
Subject: |
Re: address@hidden: Re: Redraw problem with overlapping frames] |
Date: |
Wed, 15 Aug 2007 09:03:18 +0200 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1.50 (gnu/linux) |
Jan Djärv <address@hidden> writes:
> David Kastrup skrev:
>> Chong Yidong <address@hidden> writes:
>>
>>> David Kastrup <address@hidden> writes:
>>>
>>>> Chong Yidong <address@hidden> writes:
>>>>
>>>>> David Kastrup <address@hidden> writes:
>>>>>
>>>>>> I append an illustration of a window configuration and a command in a
>>>>>> shell window that shows this effect for me.
>>>>> You didn't append the command.
>>>> It is in the screen shot, after the shell prompt.
>>> I am still unable to reproduce this bug. Could you give a detailed
>>> and precise recipe? Also, what window manager are you using?
>>
>> It is Metacity, standard GNOME setup on Ubuntu. However, you might be
>> onto something: my computer at home, with identical Ubuntu version and
>> identically configured Emacs does not show this effect.
>>
>> So it might be the X server or display drivers. Some sort of ATI
>> thingy. No idea what alternatives I could try.
>
> What X display driver are you using? If it is the ATI one, you can
> try the generic vesa driver. Or the other way around. There is also
> the radeon driver, but it doesn't support all cards (man radeon).
name of display: :0.0
version number: 11.0
vendor string: The X.Org Foundation
vendor release number: 70200000
X.Org version: 7.2.0
maximum request size: 16777212 bytes
motion buffer size: 256
bitmap unit, bit order, padding: 32, LSBFirst, 32
image byte order: LSBFirst
number of supported pixmap formats: 7
supported pixmap formats:
depth 1, bits_per_pixel 1, scanline_pad 32
depth 4, bits_per_pixel 8, scanline_pad 32
depth 8, bits_per_pixel 8, scanline_pad 32
depth 15, bits_per_pixel 16, scanline_pad 32
depth 16, bits_per_pixel 16, scanline_pad 32
depth 24, bits_per_pixel 32, scanline_pad 32
depth 32, bits_per_pixel 32, scanline_pad 32
keycode range: minimum 8, maximum 255
focus: window 0x2b60be1, revert to Parent
number of extensions: 33
ATIFGLEXTENSION
ATIFGLRXDRI
[...]
screen #0:
dimensions: 1680x1050 pixels (331x212 millimeters)
resolution: 129x126 dots per inch
depths (7): 24, 1, 4, 8, 15, 16, 32
root window id: 0x79
depth of root window: 24 planes
number of colormaps: minimum 1, maximum 1
default colormap: 0x20
default number of colormap cells: 256
preallocated pixels: black 0, white 16777215
options: backing-store NO, save-unders NO
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Mobility Radeon X1400
OpenGL version string: 2.0.6458 (8.36.5)
I have not much success with other drivers. Indeed, not even with the
driver after that (it refused to suspend).
--
David Kastrup
- address@hidden: Re: Redraw problem with overlapping frames], Richard Stallman, 2007/08/13
- Re: address@hidden: Re: Redraw problem with overlapping frames], Chong Yidong, 2007/08/14
- Re: address@hidden: Re: Redraw problem with overlapping frames], David Kastrup, 2007/08/14
- Re: address@hidden: Re: Redraw problem with overlapping frames], Chong Yidong, 2007/08/14
- Re: address@hidden: Re: Redraw problem with overlapping frames], David Kastrup, 2007/08/14
- Re: address@hidden: Re: Redraw problem with overlapping frames], Chong Yidong, 2007/08/14
- Re: address@hidden: Re: Redraw problem with overlapping frames], David Kastrup, 2007/08/14
- Re: address@hidden: Re: Redraw problem with overlapping frames], Jan Djärv, 2007/08/15
- Re: address@hidden: Re: Redraw problem with overlapping frames],
David Kastrup <=
- Re: address@hidden: Re: Redraw problem with overlapping frames], Glenn Morris, 2007/08/15
- Re: address@hidden: Re: Redraw problem with overlapping frames], Glenn Morris, 2007/08/15
- Re: address@hidden: Re: Redraw problem with overlapping frames], Barry Fishman, 2007/08/15
- Re: address@hidden: Re: Redraw problem with overlapping frames], Richard Stallman, 2007/08/15
Re: address@hidden: Re: Redraw problem with overlapping frames], Richard Stallman, 2007/08/14