emacs-diffs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

master 61e4964a8a 1/2: Improve scroll interpolation in pixel-s-precision


From: Po Lu
Subject: master 61e4964a8a 1/2: Improve scroll interpolation in pixel-s-precision-mode
Date: Wed, 21 Sep 2022 07:33:06 -0400 (EDT)

branch: master
commit 61e4964a8ad2e911928136c1f1667eb5ff55149e
Author: Po Lu <luangruo@yahoo.com>
Commit: Po Lu <luangruo@yahoo.com>

    Improve scroll interpolation in pixel-s-precision-mode
    
    * lisp/pixel-scroll.el (pixel-scroll-precision-interpolate): New
    arg FACTOR.  Use it to determine the interpolation factor if
    non-nil.  Also, clear scroll remainder if direction changes, and
    determine deltas based on the absolute amount of time passed.
    (bug#57967)
    (pixel-scroll-interpolate-down, pixel-scroll-interpolate-up):
    Pass factor of 0 to scroll exactly 1 page.
---
 lisp/pixel-scroll.el | 40 ++++++++++++++++++++++++++--------------
 1 file changed, 26 insertions(+), 14 deletions(-)

diff --git a/lisp/pixel-scroll.el b/lisp/pixel-scroll.el
index c4d59728ae..a04a34b01e 100644
--- a/lisp/pixel-scroll.el
+++ b/lisp/pixel-scroll.el
@@ -603,19 +603,25 @@ the height of the current window."
       (when (< delta 0)
         (set-window-vscroll nil (- delta) t t)))))
 
-(defun pixel-scroll-precision-interpolate (delta &optional old-window)
+(defun pixel-scroll-precision-interpolate (delta &optional old-window factor)
   "Interpolate a scroll of DELTA pixels.
 OLD-WINDOW is the window which will be selected when redisplay
 takes place, or nil for the current window.  This results in the
-window being scrolled by DELTA pixels with an animation."
+window being scrolled by DELTA pixels with an animation.  FACTOR
+is a scale by which DELTA will be modified.  If nil, it defaults
+to `pixel-scroll-precision-interpolation-factor'."
   (let ((percentage 0)
         (total-time pixel-scroll-precision-interpolation-total-time)
-        (factor pixel-scroll-precision-interpolation-factor)
+        (factor (or factor pixel-scroll-precision-interpolation-factor))
         (last-time (float-time))
-        (time-elapsed 0.0)
+        (time-elapsed 0)
         (between-scroll pixel-scroll-precision-interpolation-between-scroll)
         (rem (window-parameter nil 'interpolated-scroll-remainder))
-        (time (window-parameter nil 'interpolated-scroll-remainder-time)))
+        (time (window-parameter nil 'interpolated-scroll-remainder-time))
+        (last-delta 0))
+    (unless (or (not rem) (eq (< delta 0) (< rem 0)))
+      ;; The direction changed.  Clear the remainder.
+      (setq rem nil))
     (when (and rem time
                (< (- (float-time) time) 1.0)
                (eq (< delta 0) (< rem 0)))
@@ -632,14 +638,14 @@ window being scrolled by DELTA pixels with an animation."
                 (setq time-elapsed (+ time-elapsed
                                       (- (float-time) last-time))
                       percentage (/ time-elapsed total-time))
-                (let ((throw-on-input nil))
+                (let* ((throw-on-input nil)
+                       (absolute-delta (* (min 1 percentage) delta factor))
+                       (relative-delta (abs
+                                        (round (- absolute-delta 
last-delta)))))
+                  (setq last-delta absolute-delta)
                   (if (< delta 0)
-                      (pixel-scroll-precision-scroll-down
-                       (ceiling (abs (* (* delta factor)
-                                        (/ between-scroll total-time)))))
-                    (pixel-scroll-precision-scroll-up
-                     (ceiling (* (* delta factor)
-                                 (/ between-scroll total-time))))))
+                      (pixel-scroll-precision-scroll-down relative-delta)
+                    (pixel-scroll-precision-scroll-up relative-delta)))
                 (setq last-time (float-time)))
             (if (< percentage 1)
                 (progn
@@ -819,14 +825,20 @@ It is a vector of the form [ VELOCITY TIME SIGN ]."
   "Interpolate a scroll downwards by one page."
   (interactive)
   (if pixel-scroll-precision-interpolate-page
-      (pixel-scroll-precision-interpolate (- (window-text-height nil t)))
+      (pixel-scroll-precision-interpolate (- (window-text-height nil t))
+                                          ;; Don't use an
+                                          ;; interpolation factor,
+                                          ;; since we want exactly 1
+                                          ;; page to be scrolled.
+                                          0)
     (cua-scroll-up)))
 
 (defun pixel-scroll-interpolate-up ()
   "Interpolate a scroll upwards by one page."
   (interactive)
   (if pixel-scroll-precision-interpolate-page
-      (pixel-scroll-precision-interpolate (window-text-height nil t))
+      (pixel-scroll-precision-interpolate (window-text-height nil t)
+                                          0)
     (cua-scroll-down)))
 
 ;;;###autoload



reply via email to

[Prev in Thread] Current Thread [Next in Thread]