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[Enigma-cvs] enigma/doc TODO,1.50.2.5,1.50.2.6


From: Daniel Heck <address@hidden>
Subject: [Enigma-cvs] enigma/doc TODO,1.50.2.5,1.50.2.6
Date: Wed, 08 Oct 2003 22:12:31 +0000

Update of /cvsroot/enigma/enigma/doc
In directory subversions:/tmp/cvs-serv26843/doc

Modified Files:
      Tag: enigma0_80_rc
        TODO 
Log Message:
Final fixed for Enigma 0.80 :-)


Index: TODO
===================================================================
RCS file: /cvsroot/enigma/enigma/doc/TODO,v
retrieving revision 1.50.2.5
retrieving revision 1.50.2.6
diff -C2 -d -r1.50.2.5 -r1.50.2.6
*** TODO        5 Oct 2003 13:06:37 -0000       1.50.2.5
--- TODO        8 Oct 2003 22:12:29 -0000       1.50.2.6
***************
*** 1,12 ****
! BEFORE 0.80
! . edit in-game documentation
! . "Slinky Racing" solvable?
! . fix door bug
! . fix: intersecting actors getting stuck
! . blocker stones appear at beginning of level (peroxyd)
  
  OXYD IMPORTER
  
- . st-bug
  . oxyd: timers
  . oxyd: flat forces
--- 1,6 ----
! BEFORE 0.90
  
  OXYD IMPORTER
  
  . oxyd: timers
  . oxyd: flat forces
***************
*** 17,20 ****
--- 11,17 ----
  
  IMPORTANT
+ . edit in-game documentation
+ . blocker stones appear at beginning of level (peroxyd)
+ . st-bug
  . fourway switches (use up to four signals or send numbers 1 to 4)
  . fix win32 build -- why two copies of zlib.dll ???
***************
*** 96,103 ****
  
  OPEN QUESTIONS / DUBIOUS IDEAS
- ? move zipios configuration to toplevel
  ? rotating marble
  ? add simple window manager (for editor?)
- ? rethink coin implementation
  ? also use angular velocities for the marbles
  ? redesign signal mechanism
--- 93,98 ----
***************
*** 112,115 ****
--- 107,115 ----
  DONE
  --- before 0.80 ---
+ x move zipios configuration to toplevel [no need to do so]
+ x rethink coin implementation [works fine as it is]
+ x "Slinky Racing" solvable?
+ x fix door bug
+ x fix: intersecting actors getting stuck
  x umbrellas protect against thieves
  x fixed timing problem with st-stoneimpulse stones





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