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[Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.6,1.7
From: |
Ralf Westram <address@hidden> |
Subject: |
[Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.6,1.7 |
Date: |
Mon, 27 Oct 2003 11:58:44 +0000 |
Update of /cvsroot/enigma/enigma/doc/refman
In directory subversions:/tmp/cvs-serv13697/doc/refman
Modified Files:
enigma-ref.texi
Log Message:
- updated description of index format
Index: enigma-ref.texi
===================================================================
RCS file: /cvsroot/enigma/enigma/doc/refman/enigma-ref.texi,v
retrieving revision 1.6
retrieving revision 1.7
diff -C2 -d -r1.6 -r1.7
*** enigma-ref.texi 24 Oct 2003 14:31:43 -0000 1.6
--- enigma-ref.texi 27 Oct 2003 11:58:42 -0000 1.7
***************
*** 220,240 ****
@example
! welcome | Welcome | Daniel Heck
! martin06 | Is It Easy? | Martin Hawlisch
! lasers101 | Lasers 101 | Daniel Heck
! level3a | Feel Your Way | Siegfried Fennig
! martin04 | Sokoban Revival | Martin Hawlisch
@end example
! Every line in this file describes one landscape in the level pack. There are
up to
! three entries in every line, separated by vertical bars @code{|}:
! @enumerate
! @item The file name of the level (@emph{excluding} the @file{.lua}
extension). This
! entry mandatory!
! @item The full name of the level. This is the name the player will see in
the level
! menu. You can leave this field empty if you prefer to leave your level
unnamed.
! @item The landscape's author.
! @end enumerate
When Enigma starts up it automatically tries to load an index file called
--- 220,283 ----
@example
! {file=welcome name="Welcome"
author="Daniel Heck" }
! {file=martin06 name="Is It Easy?"
author="Martin Hawlisch" }
! {file=lasers101 name="Lasers 101"
author="Daniel Heck" }
! {file=level3a name="Feel Your Way"
author="Siegfried Fennig" }
! {file=martin04 name="Sokoban Revival"
author="Martin Hawlisch" }
@end example
! Every line in this file describes one landscape in the level pack.
! The general format of these lines is
! @example
! { tag1=content1 tag2=content2 ... }
! @end example
!
! One line normally contains many different @code{tag=content} pairs.
!
! If your content contains spaces, surround the content with quotes
! (e.g. @code{name="Is It Easy?"}). If you want the string to contain quotes,
! escape them with @code{\} (e.g. @code{author = "Petr \"ant\" Machata"}).
!
! Here's a description of all supported tags:
!
! @table @code
! @item file
! Defines the file name of the level (@emph{excluding} the @file{.lua}
extension).
! This entry is mandatory!
!
! @item name
! Defines the full name of the level. This is the name the player will see in
the level
! menu. You can leave this field empty if you prefer to leave your level
unnamed.
!
! @item author
! Defines the name of the autor. It will be displayed together with the full
name at level startup.
!
! @item revision
! Defines the revision number of the level (defaults to 1)
! When the revision number is increased, a small red ! appears in the level
menu.
!
! If you do changes to the level that affect the way the level
! is solved, you should increase the revision number.
! If you only did cosmetic changes, you should @emph{NOT} increase the revision.
!
! @item easymode
! Set this to 1 when the level supports different difficulties.
! [not implemented - has no effect yet]
!
! @item par_time
! Defines the par time for your level, i.e. the maximum amount
! of time a good player needs to solve the level.
! [not implemented - has no effect yet]
!
! @item par_moves
! Defines the par moves (i.e. the maximum number of moves a good player needs)
for your level.
! [not implemented - has no effect yet]
!
! @item hint1, hint2
! Define two hints how to solve the level.
! [not implemented - has no effect yet]
!
! @end table
When Enigma starts up it automatically tries to load an index file called
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