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[Enigma-cvs] enigma ChangeLog,1.56,1.57
From: |
Daniel Heck <address@hidden> |
Subject: |
[Enigma-cvs] enigma ChangeLog,1.56,1.57 |
Date: |
Thu, 20 Nov 2003 20:28:46 +0000 |
Update of /cvsroot/enigma/enigma
In directory subversions:/tmp/cvs-serv5230
Modified Files:
ChangeLog
Log Message:
Index: ChangeLog
===================================================================
RCS file: /cvsroot/enigma/enigma/ChangeLog,v
retrieving revision 1.56
retrieving revision 1.57
diff -C2 -d -r1.56 -r1.57
*** ChangeLog 16 Nov 2003 19:35:55 -0000 1.56
--- ChangeLog 20 Nov 2003 20:28:44 -0000 1.57
***************
*** 1,2 ****
--- 1,52 ----
+ 2003-11-20 Daniel Heck <address@hidden>
+
+ * src/actors.cc:
+ - Removed unused position argument to Actor::Actor.
+ - Added Actor::set_anim().
+ - Continued implementation of CannonBall (still rebounds from
+ stones and does not destroy them).
+ - Replaced set_model_cb() by set_anim().
+
+ * src/actors.hh:
+ - Added `ActorID's for later use.
+
+ * src/display.cc, src/display.hh:
+ - Changed AddEffect() to return SpriteHandle.
+
+ * src/levelpack.cc:
+ - Cosmetic changes.
+
+ * src/objects.hh:
+ - Derive Actor from display::ModelCallback.
+ - Added Actor::set_anim().
+ - Actor::get_sprite() returns non-const reference (so we can
+ modify the sprite handle of the CannonBall).
+
+ * src/stones.cc:
+ - Added SpitterStone (st-spitter).
+
+ * src/stones_simple.cc:
+ - Cosmetic changes.
+
+ * src/world.cc:
+ - Renamed WorldImpl to World.
+ - Moved get_accel() into class World.
+ - Added stub for SetConstantForce().
+ - Call Actor::on_creation() from AddActor() (this is usually done
+ in InitWorld(), but this doesn't work when creating actors during
+ the game, like CannonBalls).
+ - Added world::KillActor()
+ - Fixed bug in world::Tick() that lead to a core dump when adding
+ a new actor during the game
+
+ * src/world.hh:
+ - Added SetConstantForce(), KillActor()
+
+ * src/world_internal.hh:
+ - Removed abstract class World
+ - Renamed WorldImpl to World
+
+
+
2003-11-16 Daniel Heck <address@hidden>
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