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[ff3d-users] POVRAY keywords "inverse"
From: |
Robert Li |
Subject: |
[ff3d-users] POVRAY keywords "inverse" |
Date: |
Mon, 26 Jan 2004 14:53:23 -0800 (PST) |
Dear Stephane Del Pino,
We can use inverse keyword to change the normal
orientation of plane. For example
1:
intersection {
box { <0, 0, 2>, < 2, 2, 4 > pigment { color rgb
<0,1,0> } }
plane { <0,0,1>, 2 /*inverse*/ pigment { color rgb
<0,1,1> }}
}
the intersection result is a plane(z=2). <0,0,1> is
inner normal of the bottom face.
2:
intersection {
box { <0, 0, 2>, < 2, 2, 4 > pigment { color rgb
<0,1,0> } }
plane { <0,0,1>, 2 inverse pigment { color rgb
<0,1,1> }}
}
the intersection result is a box."<0,0,1>, 2 inverse"
is outer normal of the bottom face.
In order to use boundary conditions, I must get the
face of Omega objects.
Do you think we should add the keyword "inverse"?
Robert
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