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Re: [ff3d-users] POVRAY keywords "inverse"


From: Stephane Del Pino
Subject: Re: [ff3d-users] POVRAY keywords "inverse"
Date: Tue, 27 Jan 2004 00:08:14 +0100
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On Monday 26 January 2004 23:53, Robert Li wrote:
> Do you think we should add the keyword "inverse"?
Dear Robert Li,

I did not know this keyword!
I think you can produce the same result using the 'not' keyword. I subitted a 
bug report so that version 1 will contain this keyword which should not 
require much implementation time. The problem is that ff3d's POV-Ray parser 
is *very* old and not flexible so may require more time than I think.

Stephane.

PS : tell me if 'not' fullfills your needs, bug report is #7461.
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