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Re: [ff3d-users] POVRAY keywords "inverse"
From: |
Stephane Del Pino |
Subject: |
Re: [ff3d-users] POVRAY keywords "inverse" |
Date: |
Tue, 27 Jan 2004 00:08:14 +0100 |
User-agent: |
KMail/1.5.4 |
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On Monday 26 January 2004 23:53, Robert Li wrote:
> Do you think we should add the keyword "inverse"?
Dear Robert Li,
I did not know this keyword!
I think you can produce the same result using the 'not' keyword. I subitted a
bug report so that version 1 will contain this keyword which should not
require much implementation time. The problem is that ff3d's POV-Ray parser
is *very* old and not flexible so may require more time than I think.
Stephane.
PS : tell me if 'not' fullfills your needs, bug report is #7461.
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