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[ff3d-users] Quadrilaterals functionality in MeshReader


From: Robert Li
Subject: [ff3d-users] Quadrilaterals functionality in MeshReader
Date: Sun, 8 Feb 2004 09:39:05 -0800 (PST)

Dear Stephane Del Pino,
  when I tride to read mesh, which was created by
ff3d.
I met the following errors. It seems that you did not
completely implement Quadrilaterals functionality in
MeshReader.

Treating data
While reading Quadrilaterals
E:\FF3dWinLi\solver\MeshReader.cpp:148: Not
implemented

Robert


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