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Re: [ff3d-users] Using complex geometry....error using "cylinder"??


From: Stephane Del Pino
Subject: Re: [ff3d-users] Using complex geometry....error using "cylinder"??
Date: Wed, 26 May 2004 19:37:21 +0200
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Hello Arun.
I checked the files you sent I a noticed a few problems.

Le mardi 25 Mai 2004 20:30, Arun Viswanathan a écrit :
> domain O = domain(S);

This syntax is obsolete, I have just removed it from ff3d to avoid this
problem in the future. Check the page 24 of the documentation for a
description of the syntax. If I am right, in your case, you should write
something like:
domain O = domain(S, outside(<0,1,0>));
which corresponds to remove the drums from whole box (they are all taken into
account since they have the same color).

> ******************p2.pov (below)*******************
> intersection {
This intersection is useless.
>         box {
>                 <0,0,0>, <2,2,6>
>         }
This box is useless. It is redundant with the definition of the global mesh M.

>         cylinder {
>                 <0.5,0,0.5>, <0.5,1.4,0.5>, 0.4
>         }
>         pigment { color rgb <1,0,0> }
You should refer to the POV-Ray documentation. The colors must be defined
inside objects descriptions, this way:
         cylinder {
           <0.5,0,0.5>, <0.5,1.4,0.5>, 0.4
           pigment { color rgb <1,0,0> }
         }

I hope this helps,
Stephane.
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