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Re: [ff3d-users] Is 'polygon' not accepted in ff3d??
From: |
Stephane Del Pino |
Subject: |
Re: [ff3d-users] Is 'polygon' not accepted in ff3d?? |
Date: |
Tue, 20 Jul 2004 22:42:45 +0200 |
User-agent: |
KMail/1.6.2 |
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Le dimanche 18 Juillet 2004 21:00, Arun Viswanathan a écrit :
> Hello all ff3d-users, I tried using polygons in the
> pov-ray file that I use to define the geometry for my
> ff3d code. But when I try compiling the ff3d code I
> get an error that says: syntax error "polygon". So I
> changed it to a sphere and it is now compiling. Is
> ff3d not ready to accept polygons in the geometry yet?
>
> Please clarify, thanks, Arun.
Hello Arun,
It is simple, polygons are not implemented, and probably never will. It does
not define a volume and then cannot be use for mesh generation. Same applies
for "triangle", "bicubic_patch", "disc", "mesh", ...
Sorry,
Stephane.
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