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Re: [ff3d-users] Is 'polygon' not accepted in ff3d??


From: Stephane Del Pino
Subject: Re: [ff3d-users] Is 'polygon' not accepted in ff3d??
Date: Tue, 20 Jul 2004 22:42:45 +0200
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Le dimanche 18 Juillet 2004 21:00, Arun Viswanathan a écrit :
> Hello all ff3d-users, I tried using polygons in the
> pov-ray file that I use to define the geometry for my
> ff3d code. But when I try compiling the ff3d code I
> get an error that says: syntax error "polygon". So I
> changed it to a sphere and it is now compiling. Is
> ff3d not ready to accept polygons in the geometry yet?
>
> Please clarify, thanks, Arun.
Hello Arun,

It is simple, polygons are not implemented, and probably never will. It does 
not define a volume and then cannot be use for mesh generation. Same applies 
for "triangle", "bicubic_patch", "disc", "mesh", ...

Sorry,
Stephane.
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