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[ff3d-users] 'Segmentation fault' always?!
From: |
Arun Viswanathan |
Subject: |
[ff3d-users] 'Segmentation fault' always?! |
Date: |
Tue, 27 Jul 2004 17:18:55 -0700 (PDT) |
Hi Stephane and others,
After receiving this reply (below) form Stephane, I am
no longer using 100 or more objects in my geometry.
Right now, I only have 25 objects in my geometry. But
when I try to run this code, I consistently get
"Segmentation fault" everytime. I am sure that my mesh
is finer than my leakage source (the smallest object).
I have tried running the code for several mesh
granularities, but I only get seg faults everytime. I
know the code is right, because when I tried running
it with a huge leakage source and a suitable mesh,
then it produced the desired result. Could you please
tell me why this is happening, what is the reason for
these seg faults? I have attached all relevant files
(with comments on what works and what doesn't), incase
that is of any help.
Thanks so much,
Arun.
--- Stephane Del Pino <address@hidden> wrote:
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> Hash: SHA1
>
> Le lundi 19 Juillet 2004 15:52, Arun Viswanathan a
> écrit :
> > I was just thinking about this error I get....Is
> it
> > possible that I am getting this error because I
> have
> > several objects referenced by the same color?? My
> > geometry contains 24 pallets in 1 color and 96
> > cylinders in another. May be this error is because
> of
> > my referencing multiple objects in the same way??
> I
> > shall try changing the code and running it, but I
> just
> > thought I'd first ask to find out if I am right!!
> >
> > Would appreciate your thoughts/suggestions. Thanks
> and
> > regards, Arun.
> Well. It is quite complex.
>
> First I have to recall that the surface mesh
> generator is still in
> development. Cecile and Pascal are writting a more
> stable and accurate
> algorithm, but they are waiting a contribution of
> mine to end their
> implementation. The problem is that my contribution
> requires quite deep
> modification of the code, much deeper than I first
> expected. So, I do not
> know when ff3d will have a stable surface mesher...
>
> The error messages you get are development messages.
> The problem here is that
> you are using more than a hundred objects which may
> be quite rude for ff3d...
>
> By the way, building such a complex mesh probably
> requires a very huge
> structured mesh. If I remember your problem you are
> imposing neumann
> condition on their border, this requires not used
> degrees of freedom *inside*
> each object (which means outside the computational
> domain). This is due to
> the use of the fictitious domain method. You may
> consider building an
> unstructured 3D mesh to get an accurate solution...
>
> Stephane.
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>
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solve.ff
Description: solve.ff
geov0-3.pov
Description: geov0-3.pov
- [ff3d-users] 'incorrect mesh' error!!, Arun Viswanathan, 2004/07/18
- Re: [ff3d-users] 'incorrect mesh' error!!, Arun Viswanathan, 2004/07/19
- Re: [ff3d-users] 'incorrect mesh' error!!, Stephane Del Pino, 2004/07/20
- [ff3d-users] 'Segmentation fault' always?!,
Arun Viswanathan <=
- Re: [ff3d-users] 'Segmentation fault' always?!, Stephane Del Pino, 2004/07/28
- [ff3d-users] A solution?, Stephane Del Pino, 2004/07/28
- Re: [ff3d-users] A solution?, Arun Viswanathan, 2004/07/28
- Re: [ff3d-users] A solution!, Stephane Del Pino, 2004/07/29
- Re: [ff3d-users] A solution! (the file :-)), Stephane Del Pino, 2004/07/29