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Re: [ff3d-users] Problem in the dx operator.
From: |
Stephane Del Pino |
Subject: |
Re: [ff3d-users] Problem in the dx operator. |
Date: |
Fri, 27 Apr 2007 01:06:22 +0200 |
User-agent: |
KMail/1.9.6 |
Hello.
Thanks for the report. It seems that there is still a bug in the interpolation
algorithm for unstructured hexahedra meshes : when no point is found inside a
mesh the function value is 0 which appends for your function g, then f/g goes
to nan.
I have no time to go for it now. And I don't know when I will...
Again, if you *really* (I mean *really*) need it you could try to fix it and
then give back to ff3d community your fix. But I again do not understand why
you cannot cut your hexahedra mesh into tetrahedra which works really better
with ff3d: much faster and I think not buggy...
Best regards,
Stéphane.