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Re: [fluid-dev] Why not use fixed point ?
From: |
Tim Goetze |
Subject: |
Re: [fluid-dev] Why not use fixed point ? |
Date: |
Thu, 8 Jul 2004 16:09:54 +0200 (CEST) |
[Joost]
>So why not use normal integers ?
* not quicker than float on moderately recent hardware
* much harder to implement (filters, fx, envelope, lfo) due to finite
dynamic range
* unreadable code
* requires post-conversion code in recent audio environments
(ladspa, jack, vst etc)
* a bitch to maintain
* a bitch to expand
to name a few.
tim