address@hidden skrev:
The thread concerning using FluidSynth as an internal sampler, made me
think of something. FluidSynth should really try and auto-configure
itself as far as the audio drivers are concerned (if none are
specified). If one fails, try another, until one works. It should also
have a decent default GM/GS SoundFont which is used by default if
nothing is specified.
But if we did, which one? I just updated the
http://fluidsynth.resonance.org/trac/wiki/SoundFont
page to list two soundfonts we know of, but I think they're both too
large to be included in a standard release, and I doubt that a smaller
one will sound good enough.
A system wide config would also help. This would
allow for FluidSynth to be more automatic, when used by other
applications which just want to play MIDI events, etc. Just a thought.
May need some API additions.
As for API additions, I'll prefer just an "auto" audio driver. The
problem, however, is to detect whether a sound driver is actually
working or not. Or perhaps, we could just check if
new_fluid_audio_driver fails or succeeds.