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Re: [fluid-dev] fluidSynth and iOS
From: |
Ruben Zilibowitz |
Subject: |
Re: [fluid-dev] fluidSynth and iOS |
Date: |
Sat, 4 Jun 2011 00:35:46 +1000 |
Can one distribute on the app store if you also release the source code for
your app under the gpl?
Ruben
On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote:
> On Wednesday 01 June 2011, David Henningsson wrote:
>> On 2011-06-01 09:39, Ronen Lam wrote:
>>> Hi,
>>> My name is Ronen and I am working on developing a iOS application.
>>> I was thinkig of combining FluidSynth to it as It looks like a great
>>> program, but there is very little info on how to do it (besides 3 tip
>>> lines in the website).
>>> I have some questions:
>>> 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad) ?
>>> 2. Is there a fluidSynth project that can be compiled on IDE? sln file
>>> for VS or an xcode project?
>>> 3. any other related data is most welcome...
>>> I appreciate any help
>>
>> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ :
>>
>> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app
>> store?
>>
>> A: Probably not. First, the iPhone platform does not support dynamic
>> linking, so you have to make your entire project LGPL or GPL compatible.
>> Second, the app store (currently) has terms that might interfere with LGPL.
>
> Another way to put it in positive: if you really want to use FluidSynth in
> your application for iOS, you should choose a LGPL compatible license, and
> explore alternative distribution channels like Cydia. They distribute the GPL
> licensed VLC for iOS, for instance.
>
> Regards,
> Pedro
>
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