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Re: [fluid-dev] More than 16 instruments?
From: |
David Henningsson |
Subject: |
Re: [fluid-dev] More than 16 instruments? |
Date: |
Fri, 15 Nov 2013 07:33:15 +0100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.1.0 |
On 11/15/2013 03:14 AM, Dave wrote:
> I am using FluidSynth to create raw sound files from midi files (LOVE
> FluidSynth, works great!). The midi file are generated from an
> algorithm, and can contain multiple tracks and channels. The program
> also creates a FluidSynth configuration file which links the channels to
> soundfonts and instruments (via the “select” command).
>
>
>
> Is it possible to have more than 16 instruments? For example, could two
> different tracks use channel 0, and somehow assign a different
> instrument to each track-channel combination?
It is possible to have more than 16 instruments within the FluidSynth
engine, but you would then have to use the engine directly rather than
using midi files. I e, the problem is that the midi file specification
allows for 16 channels only (and we have not implemented any
non-standard extension that would do what you suggest).
// David