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From: | Jim Henry |
Subject: | Re: [fluid-dev] Channel handling |
Date: | Mon, 1 Jan 2018 22:25:41 -0800 |
Hi Aaron, If you haven’t already, you should
look at the Miditzer and the jOrgan projects. Both are organ simulators the use
FluidSynth to produce sound. The Miditzer is strictly a Wurlitzer theatre organ
simulator while jOrgan is a general purpose simulator for both classical and
theatre organs. As the original programmer of the Miditzer
I can tell you that the way I handled the channels was to assign each rank to a
channel. I did this not because of the distortion problem but because the sound
fonts are assigned on a channel basis. This works out well for a theatre organ
because they have relatively few ranks. I think you may be using preset
combinations. Both the Miditzer and jOrgan emulate organ relays so that all the
stop control of a real organ is available. To deal with the distortion caused by
drawing many ranks you need to consider two things. One is to limit the
amplitude of the sound samples so that playing multiple notes with multiple
stops does not lead to values that exceed the maximum value for a channel. The
other is to limit the number of channels that are being mixed into a single
speaker as overdriving the speaker will also create distortion. If you can
arrange to mix only a few MIDI channels into one of a large number of speakers,
then your final mixing is air mixing, which doesn’t distort. Everything
before you get into the air is subject to electrical distortion that can be
challenging to manage. Best, Jim Henry From: fluid-dev
[mailto:address@hidden On Behalf Of Aaron Laws I'm an organist and have a midi organ that uses fluidsynth to produce
its sound. Audio fidelity is an important aspect to this project since several
presets (hence very many instruments) can be sounding simultaneously.
Distortion becomes noticeable very quickly. I've been thinking of ways to deal with this, and one that comes to
mind would be to split up the audio into several channels. By the way, I'm
assuming all-mono sample sets for now. There are a number of ways to do this: I
could opt for each preset to its own channel, or perhaps each octave on its own
channel, etc., but I think what would be best is having each note class on its
own channel. If a user has 12 channels, this is simple, but I for one don't plan on
having 12 channels of audio. If, for instance, I only have four channels, if
I'm only playing four note-classes at a time, each channel should be occupied.
If I add a fifth noteclass, one channel must do double-duty. Channels should be
assigned pitch classes on the fly as the channels become available. Perhaps,
imagine that C and E are on the same channel, then the other channels are
sounding D, G, Bb, then the latter three are removed. It would be nice for
fluidsynth to notice that only two sounds are sounding, and they're both on the
same channel, so let's dynamically move one over to an unused channel. Anyway, I hope you can see where I'm going with this, and perhaps
something like this functionality already exists? I am a software developer and have contributed to free software before,
and am interested in doing so again, but I wanted to check with this community
first for several reasons: 1.) Is this already implemented somewhere somehow? 2.) What kind of interest is there in this functionality? If none, is
it conceivable that a patch with this functionality would be accepted? 3.) How should I get started? If this would never be accepted, I would
still appreciate some guidance about where to begin looking at the code base so
that I can patch my own fluidsynth. Thank you for your time; Sincerely,
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