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[fluid-dev] FluidSynth on Unity (.dll issues)


From: Jon Y
Subject: [fluid-dev] FluidSynth on Unity (.dll issues)
Date: Wed, 15 Jul 2020 03:04:06 +0000

Hi,

I am building a Unity app and want to use fluidsynth to play .sf2 audio (windows 10 64bit).

For a c# binding I use nfluidsynth.

I add libfluidsynth-2.dll to the plugins folder in Unity - however I get the following error:

"Failed to load libfluidsyth-2.dll because one or more of its dependencies could not be loaded"

Do I need to add additional .dll files to my Unity project?

I wrote on the nfluidsynth github with some more details.

this question on Stackoverflow.
 
Thanks!

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