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Re: [Forge-main] Re: [freeroleplay] Re: Skills

From: Timothy S. Nelson
Subject: Re: [Forge-main] Re: [freeroleplay] Re: Skills
Date: Mon, 8 Sep 2003 22:10:57 +1000 (EST)

On 7 Sep 2003, Ricardo Gladwell wrote:

> On Tue, 2003-09-02 at 11:39, Timothy S. Nelson wrote:
> > I like the Call of Cthulhu approach to skills.  The big disadvantage 
> > is that nearly every skill is listed on the character sheet (they write 
> > small 
> > :) ).
> Call of Cthulhu did have a pretty good system, years ahead of its time.
> The skills were particularly imaginative, particularly the Ideas skill:
> if your player had a good idea, they had to make an Idea roll to see if
> their character would also think of the same thing. A good way of
> distancing the player from the character he plays.

        I always wanted on that worked in reverse -- I could roll for an idea, 
and then, if the character had an idea, but I didn't, the DM would have to 
come up with something that worked :).  

| Name: Tim Nelson                 | Because the Creator is,        |
| E-mail: address@hidden | I am                           |

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