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[Forge-main] Re: [freeroleplay] FRINGE Meta-System (was New FRPGC Blog)

From: Timothy S. Nelson
Subject: [Forge-main] Re: [freeroleplay] FRINGE Meta-System (was New FRPGC Blog)
Date: Wed, 19 Nov 2003 01:11:34 +1100 (EST)

On Tue, 18 Nov 2003, Ricardo Gladwell wrote:

> Hi All,
> Actually, reading through The Forge has given me a few ideas regarding 
> FRINGE. For example, there is no reason I can't create a more 
> 'meta-game' system from FRINGE a la FUDGE. Rather than have specific set 
> abilities or skills, I could devise a more generic system that simply 
> specifies that an 'ability' and a 'skill' are required to make a roll 
> and makes no assumptions about what precisely those traits are.
> For example, if a character is defined with just two abilities: Mind and 
> Body, whilst another is defined with the current FRINGE suite of 
> abilities (Intelligence, Strength, etc), there is no reason they 
> couldn't otherwise interract. A test to out-run each other could still 
> be determined by Body + Run versus Agility + Sport, for example. Since 
> they are both on the same scale, there would be no problems that 
> couldn't be fixed with a bit of gamesmaster imagination.
> This leads me to consider splitting FRINGE into two systems: FRINGE 
> would become the meta-system, whilst a new system, called CORE, would 
> define a standardised sub-syste of FRINGE that can be used as a generic 
> roleplaying system for commong types of games (i.e. d20-like fantasy, 
> Storyteller-like modern horror, etc).

        I'm in favour :).  I have something with Pirates that could easily be 
adapted to a FUDGE-like system.  Part of the inspiration for this was "Mutant 
Bikers of the Atomic Wasteland".  If you haven't seen this, I really enjoyed a 
quick skim-over of it.  


| Name: Tim Nelson                 | Because the Creator is,        |
| E-mail: address@hidden | I am                           |

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