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[freetype2] 1100-sdf-precision-improvement 8ffa954: * include/freetype/f
From: |
Werner Lemberg |
Subject: |
[freetype2] 1100-sdf-precision-improvement 8ffa954: * include/freetype/freetype.h (FT_RENDER_MODE_SDF): Improve documentation. |
Date: |
Sat, 9 Oct 2021 01:23:47 -0400 (EDT) |
branch: 1100-sdf-precision-improvement
commit 8ffa954507d21a8706f41fc26ecdc9cba3ed43c2
Author: Anuj Verma <anujv@iitbhilai.ac.in>
Commit: Anuj Verma <anujv@iitbhilai.ac.in>
* include/freetype/freetype.h (FT_RENDER_MODE_SDF): Improve documentation.
* include/freetype/freetype.h (FT_RENDER_MODE_SDF): Added more
documentation for the render mode regarding the stability and point
where artifacts are expected to occur. Also added more information
for both `sdf`, `bsdf` and when they are used.
---
include/freetype/freetype.h | 34 ++++++++++++++++++++++++++++++++++
1 file changed, 34 insertions(+)
diff --git a/include/freetype/freetype.h b/include/freetype/freetype.h
index b457183..d34c48c 100644
--- a/include/freetype/freetype.h
+++ b/include/freetype/freetype.h
@@ -3368,6 +3368,40 @@ FT_BEGIN_HEADER
* }
*
* ```
+ *
+ * FreeType has two rasterizers for generating SDF, namely:
+ *
+ * 1. `sdf` - For generating SDF directly from glyph's outline.
+ *
+ * 2. `bsdf` - For generating SDF from rasterized bitmaps.
+ *
+ * Depending on the glyph type (i.e. outline or bitmap), one of the two
+ * rasterizer is chosen at runtime and used for generating SDF. To
+ * force use `bsdf` you can simply render the glyph using any of the
+ * FreeType's other rendering modes (e.g. `FT_RENDER_MODE_NORMAL`) and
+ * then re-render using `FT_RENDER_MODE_SDF`.
+ *
+ * Now, a few notes on the stability and point of failures for the SDF
+ * renderers (specifically `sdf`):
+ *
+ * 1. The `sdf` rasterizer is sensitive to really small features (e.g.
+ * sharp turns which are less than 1 pixel) and imperfections in the
+ * glyph's outline. Having these in the outline can cause artifats
+ * in the final output.
+ *
+ * 2. The `sdf` rasterizer has limited support for handling intersecting
+ * contours and *cannot* handle self-intersecting contours whatsoever.
+ * Self intersection happens when a single connected contour intersect
+ * itself at some point and having these in your font will definately
+ * pose a problem to the rasterizer and cause artifacts.
+ *
+ * 3. Generating SDF for really small glyphs may result in undesirable
+ * output due to limited availability of pixel grid to store distance
+ * information.
+ *
+ * Point (1) and (2) can be avoided by using `bsdf` and overall it is
+ * more stable than the `sdf` rasterizer.
+ *
*/
typedef enum FT_Render_Mode_
{
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Werner Lemberg <=