[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [ft-devel] rounding errors when splitting
From: |
Werner LEMBERG |
Subject: |
Re: [ft-devel] rounding errors when splitting |
Date: |
Sun, 24 Feb 2013 07:13:15 +0100 (CET) |
> I wanted to know your opinion on the rounding errors when splitting
> Bezier segments. [...]
>
> the alternative method would overflow one bit quicker for conic and
> 3 bits quicker for cubic segments.
I think this enhanced precision is only worth the effort if it
improves rendering. So: Do you have an example which gets enhanced?
In particular, which gets *visibly* enhanced? Otherwise, speed is
more important.
Werner