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Re: [PATCH v2] * builds/windows/ftsystem.c: Correctly detect UWP


From: Erin Melucci
Subject: Re: [PATCH v2] * builds/windows/ftsystem.c: Correctly detect UWP
Date: Fri, 17 May 2024 18:03:54 +0200

Hi Alexei,

yes, that is correct - that patch is all that is needed to get FreeType to compile using the GDK.
`CreateFileMappingFromApp()` and related calls are exclusive to WINAPI_PARTITION_APP.

A better check would be:
---
WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
---
but that requires the Windows 10 SDK: I didn't want to break the build for anyone out there using older headers.


On Fri, May 17, 2024 at 5:17 PM Alexei Podtelezhnikov <apodtele@gmail.com> wrote:
Hi Erin,

Just to confirm, you could compile FreeType for Xbox. The stuff in that ifdef was not necessary. Correct?

Alexei

> On May 17, 2024, at 10:25, Erin Melucci <emelucci@opera.com> wrote:
>
> 
> This is not the proper way to detect API availability but it's the least-distuprive change possible to fix building for the GDK (Microsoft Store for games, Xbox).
> ---
>
> Changes since v1:
> * Added missing backslash
>
> ---
>
> builds/windows/ftsystem.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/builds/windows/ftsystem.c b/builds/windows/ftsystem.c
> index 3a56834f6..f8b7126ad 100644
> --- a/builds/windows/ftsystem.c
> +++ b/builds/windows/ftsystem.c
> @@ -197,7 +197,8 @@
>
>
>   /* non-desktop Universal Windows Platform */
> -#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
> +#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP \
> +  && WINAPI_FAMILY != WINAPI_FAMILY_GAMES
>
> #define PACK_DWORD64( hi, lo )  ( ( (DWORD64)(hi) << 32 ) | (DWORD)(lo) )
>
> --
> 2.44.0.windows.1
>
>


--

Erin Melucci | Assistant Engineer, GameMaker Compiler Team

emelucci@opera.com

Opera

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