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From: | Henry Maddocks |
Subject: | Re: [Freetype] Can I get FreeType to generate a bitmap (not including the space around it) of a specified size? |
Date: | Tue, 14 Aug 2001 09:10:30 +1200 |
This may be problematic on my hardware (Voodoo3) that has rather"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo, Inc, 1989
limited maximum texture size. (256x256 pixels or something like
that). I want to be able to zoom right up to the character and still
have it look smooth and fine. The way I do it now works pretty well,
but the appearance could be better. I'm thinking of using FreeType to
render all mipmap levels to get better appearance when the font is
zoomed out. (Currently I use gluBuild2DMipmaps which scales the
bitmap I give it to a ^2 size, and then averages pixels together to
generate the smaller versions. Bitmap scaling can't be good for the
resulting quality. Sometimes I see artifacts I think come from this.
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