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Re: [ft] Vertical Offset ( alignement) Texture atlas
From: |
Jérémy Masclaux |
Subject: |
Re: [ft] Vertical Offset ( alignement) Texture atlas |
Date: |
Wed, 12 Sep 2012 19:42:47 +0200 |
Hi
http://uppix.net/d/0/4/19378eda642219b3c6e62ad326431.png
Thank you !
Jérémy,
-----Message d'origine-----
From: Werner LEMBERG
Sent: Wednesday, September 12, 2012 7:11 AM
To: address@hidden
Cc: address@hidden
Subject: Re: [ft] Vertical Offset ( alignement) Texture atlas
So my mean is to have the same result as this:
http://uppix.net/5/c/6/3f2437d78c4492e66fcacf8c2fdbc.bmp
Iʼm sure I miss a big fact about positioning.
I don't have time to read the source code, but looking at the above
image I assume that the rectangle size is predefined. It seems that
all glyphs are scanned to find the smallest global bounding box. This
process gets repeated until an input character size is found which
makes all characters fit into the given rectangles. Then the largest
character is centered in the rectangle, and finally all other glyphs
are positioned using the same origin.
Werner