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Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash |
Date: |
Wed, 9 May 2007 17:32:10 +0200 |
Hello strk,
Wednesday, May 9, 2007, 5:14:50 PM, you wrote:
s> "removed from timeline control" are those instances that get transformed
s> by actionscript. Those should get special threatment (maybe we'd set
s> their TimelineInfo pointer to NULL ?).
No!
- sprite placed in frame 5, instance name "mc"
- in frame 7: mc._x += 50;
- in frmae 9: gotoAndPlay(3);
---> sprite disappears and re-appears at old position in frame 5
Udo
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), zou lunkai, 2007/05/09
- [Gnash-dev] Re: gotoAndPlay bug in Gnash, Sandro Santilli, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash,
Udo Giacomozzi <=
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09