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Re: [Gnash-dev] post-release task item: removing threads use
From: |
strk |
Subject: |
Re: [Gnash-dev] post-release task item: removing threads use |
Date: |
Thu, 31 May 2007 16:07:44 +0200 |
On Thu, May 31, 2007 at 03:03:23PM +0100, Martin Guy wrote:
> 2007/5/31, strk <address@hidden>:
> >Ok, we're busing shipping 0.8.0 now, but after that I'm seriously
> >thinking about dropping thread use.
> >
> >By providing a "tick" call (see
> >http://www.gnashdev.org/wiki/index.php/MovieAdvancement)
>
> If a 24fps video be running in a 10fps flash movie, won't you need a
> 120ticks-per-second (or rather lowest common multiple t-p-s?
Yes. Possibly even an higher value then lowest common multiple.
> How is the high-FPS video running in lower-FPS SWF case handled by the
> current renderers?
It is not. See NetStream-SquareTest.swf.
It's at 1FPS now, and the video follows that (which is wrong).
--strk;