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Re: [Gnash-dev] OpenGL Video Scaling
From: |
strk |
Subject: |
Re: [Gnash-dev] OpenGL Video Scaling |
Date: |
Mon, 4 Jun 2007 19:39:53 +0200 |
On Sun, Jun 03, 2007 at 08:03:00PM -0400, Quinn Storm wrote:
> It turns out the reason OpenGL videos aren't being scaled properly is the
> current OpenGL code doesn't take into account the implicit scale caused by
> the viewport not matching the movie coordinates, which is fine everywhere
> except in video drawing b/c video drawing doesn't take into account the
> projection matrix(I think) since it just uses glDrawPixels. I've provided a
> patch which properly calculates the values to pass to glPixelZoom, but I am
> running into an obnoxious bug in my OpenGL implementation here (i915/945GM)
> where the leftmost few columns have a transparent line through them at the
> top of each source pixel.
I'm willing to test this, can you tell me how to reproduce the bug
or point me to the bug item explaining ?
--strk;