gnash
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gnash] building Gnash


From: Rob Savoye
Subject: [Gnash] building Gnash
Date: Wed, 21 Dec 2005 22:30:29 -0700
User-agent: Mozilla Thunderbird 1.0.6-1.1.fc3 (X11/20050720)

To build Gnash, you currently need the Mozilla or Firefox development packages installed. I have added the basic Mozilla SDK files, so at least you don't need the full Mozilla/Firefox sources. You can tell if you have these packages installed, because either a firefox-config or mozilla-config should be present. If neither of these aren't present, the plugin won't be part of the build.

If these are present, then when you install the plugin, it gets installed in the plugin directory of the same firefox that's in your path.

You can also specify explicit paths to the Mozilla SDK by using the --with-firefox, --with-firefox-libraries, or --with-firefox-headers options at configure time. You'll also want the OpenGL development package and the SDL development packages installed as well.

Currently the plugin renders a hard coded OpenGL graphic in the allocated window within the browsers. You'll have better luck with the standalone version, gnash. Development of the plugin is continuing, however, now that much of the basic creation of this new project is done.

I'm using the Mozilla plugin API, so although the functionality of the plugin is limited at this time, it has worked in a variety of different versions of Mozilla and Firefox.


        - rob -




reply via email to

[Prev in Thread] Current Thread [Next in Thread]