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[Announce] RLX, a roguelike game engine and development system for GNU E
From: |
David O'Toole |
Subject: |
[Announce] RLX, a roguelike game engine and development system for GNU Emacs |
Date: |
Thu, 21 Sep 2006 05:43:15 -0400 |
User-agent: |
Gnus/5.110006 (No Gnus v0.6) Emacs/22.0.50 (gnu/linux) |
I would like to tell you about a project that's been under development
for some time now. It's called RLX and may be of interest to roguelike
fans.
RLX is a portable, free graphical roguelike game console for GNU
Emacs.
http://dto.freeshell.org/notebook/RogueLike.html
The system provides the basic nuts and bolts required to build
graphical roguelikes:
- Graphical tile map display engine with alpha transparency
- Turn-based action
- Objects can be scripted in emacs lisp, and can have arbitrary
properties attached
- Basic AI support and pathfinding
- Line-of-sight and lighting
- Heads-up-display buffer (HUD)
- Terrain generation and pattern-based map synthesis
Most of the core system is implemented and working, but the IDE for
roguelike games is still under construction. Both are progressing
rapidly and I have begun work on the first RLX game, entitled Void
Mission: A sci-fi roguelike in the tradition of Guardian Legend,
Starflight, and System Shock 2.
Screenshots of both Void Mission and the IDE are available at
http://dto.freeshell.org/notebook/RogueLike.html
We are also on freenode IRC at channel #rlx, why not stop by?
--
David O'Toole
address@hidden
http://dto.freeshell.org/notebook/
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