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[Gnu3dkit-discuss] matrix multiply of vector
From: |
Brent Gulanowski |
Subject: |
[Gnu3dkit-discuss] matrix multiply of vector |
Date: |
Fri, 5 Jul 2002 17:53:56 -0400 |
Pursuant to my questions about "Bugs?" on the bug list,
I have a thing I'm trying to do, which I'm sure I'll scrap for an entirely
better solution soon, but currently this requires that I apply a scale
matrix multiplication to a vector3f. In this case, I want to mirror the
vector in the z-axis, and then set the scale of a transform to that vector.
It's kind of the wrong application, but assuming I find a use for what is
a standard 3D operation, does 3DKit have a way for me to do it properly?
Brent
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- [Gnu3dkit-discuss] matrix multiply of vector,
Brent Gulanowski <=