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[Gnu3dkit-discuss] DrawElements faster than DrawArrays
From: |
Brent Gulanowski |
Subject: |
[Gnu3dkit-discuss] DrawElements faster than DrawArrays |
Date: |
Mon, 8 Jul 2002 14:26:13 -0400 |
Hi,
I posted a question on the iDevGames forums about vertex submission paths
and relative speed, and was surprised to learn that (on Macs at least)
glDrawElements() is notably faster (5-7%) than glDrawArrays() in most
systems. I was wondering if this is the case on other platforms where
G3DKit is being used, and if it would thus be worth producing an
indexed-array geometryBackend class. I suppose it would be an additional
subclass of the new G3DGeometryBackend class.
Cheers,
Brent
--
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- [Gnu3dkit-discuss] DrawElements faster than DrawArrays,
Brent Gulanowski <=